The Top Johan EDH MTG deck
Which type of strategy should you choose for Johan
Before you build your deck, you should learn. Learn the meta clock and you will get a tactical advance. Do you preper control, combo pieces or do you wanna to rush the game with a fast paced creature push, which can make your adversary to quit Readjust your play and put your strategy in the mid zone. The sweet zone between control-deck and combo are the winner of EDH. When thatâ€™s said there are also other strong strategies in other directions, like allroundability which is very impactfull when you are not playing 1-on-1. Whenyou are brewing a Johan deck, you need to focus on one deck synergy. It doesnâ€™t mean that you canâ€™t have side themes. But beware not to diffuse your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Johan, that are must haves
For every color, there are some magic cards, that are so potent, that all Commander decks should have them â€“ regardless which commander you are using. Typically green has mana ramp, blue has counter spell, draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to name a fewcards. You also need some critical artifacts, like Solemn simulacrum. If you always choose those cards – all your commander decks will look the same and get sort of monotonous. So except if youâ€™re playing only to win â€“ you should mix it up occasionally and experiment with other cards. When considering cards you should naturally focus on CMC. Your mana curve I EDH, is not important as in modern or legacy, but you need to possess early control or protection. If you donâ€™t build a synergy to your commander, you should focus on two things, when selecting cards. 1. The highest outcome and 2. the undermost effect.
1. Specific cards has high effect potential, for example remove all creatures and take a card for each permanent that died this way. Other cards like a counter spell has a obvious little upper level effect.
2. Then there is the lowest effect. A board wipe has a minimum effect of nul â€“ thus there might not be any creatures on the table when it is being played. Other cards e.g. direct damage are more secure to cast and takes effect instantly, which increases the minimum effect. Go for a card, that performs both directions if it makes sense. Itâ€™s super tactic to have a diverce blend of cards with the two advantages, but even better to choose cards, that works in both ways in some level.
How strongly should you go for a combo synergy
Winning is fun. But the winning feeling can be filled with bitterness, if your opponents donâ€™t like your winning style. Some combos are more symphatic than others. Here are some tips about which combo kills to avoid:
â€˘ Stop playing two card infinite combos, that will create immediately win.
â€˘ Avoid making mass land destruction â€“ without being able to kill within a couple of turns.
â€˘ Avoid over doing the same supercombo â€“ it is monotonous
â€˘ Donâ€™t use a ton of tutors to search for the same combo cards turn after turn
â€˘ Avoid using mass draw, card search and board control that results a long and slow win.
Nobody love to wait for slow turns. When thatâ€™s said you have tomust decide how ambitious you wanna play. Thereâ€™s a thin line among fun and competitive magic. Private play-groups are usually more focused on fun. Public magic clubs are in the middle. Thirdly the high end events, organized by companies or magic webshops, are the most competitive, where the fun level is non excisting.
Best mana acceleration cards for Johan
Land ramp is essential when playing aggression as well as preperating for late game finishers. If you unluckily donâ€™t draw a land ramp card within the first four rounds, you are losing terrain to your competants â€“ especially if you are not the starting player. You shall blend ramp cards in the range from cmc 2 – cmc4. The best ramp cards can tutor for all land cards and put them in to play tapped or untapped. This will force the mana curve and let you play high cmc cards earlier. Lands put directly into the battlefield is much more secure way of ramping, than using mana stone or other mana utilities â€“ thus that lands are harder to kill. When playing green it is easy to find great ramp cards. If you donâ€™t play green, you need to look at non green sources.
Which magic cards does the best magic players suggests
If you study the decks from 24K tour you will see that commander is not the used game in the pro tour. But here on the website we have lined up some of best magic cards within a diverse price range. Maybe you donâ€™t wanna focus exclusively on the top cards, but more on the playful cards, alternative suggestions, odd alternatives, and recommendations from the best EDH players in the pro tour.
Do you wanna play to win low budget or for fun
World class level will be a pricy thing. Casual can be a little too casual and you maybe wanna boost your win records. A low budget deck is desirable, but you can become way too low-priced and you will miss great cards in the middle-range and lower top-range. You need to choose a balance that is appropriate for your wish and budget range.
Other alternative commanders to Johan
Magic the Gathering is a strategic game â€“ especially when playing Singleton. Even if you got the best suited commander for your EDH deck. You might want to swich it once in a while to enhance your playing experience.