The Greatest Neheb, the Worthy EDH magicdeck

Which strategy should you choose for Neheb, the Worthy

Before you build your deck, you must study. Learn the mid games and you get a skillful step ahead. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature push, which can make your opponents to quit Harmonize your deck out and place your deck in the golden spot. The golden zone between control & combo-decks are the winner of EDH commander. When that’s said there are also other strong strategies in other directions, like versatileness which is very critical when not playing one-on-one. Ifyou are creating a Neheb, the Worthy deck, you need to focus on a synergy. That does not mean that you can’t have sub themes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Neheb, the Worthy, that you must have

For every colour, there are magic cards, which are so powerful, that all Commanderdecks should have them – nomatter which commander you are using. Normally green has mana ramp, blue has counter spell, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This was only to name a fewcards. You will also need some classic artifacts, like Skull clamp. If you constantly select these cards – all your decks will turn out the same and get sort of uninteresting. So except if you’re playing only to win – you should stir your game up every now and then and test other cards. When dealing with new cards you should naturally focus on CMC. Your mana curve I EDH, is not critical as in modern or legacy, but you have to possess early board control or protection. If we don’t build a synergy to your commander, you should consider on 2 angles, when selecting cards. 1. The maximum effect and 2. the undermost effect.

1. Some cards has high potential, e.g. bury every creatures and get a card for each permanent that died this way. Other cards like a counter spell has a obvious low upper level effect.

2. Then there is the lowest effect. A board clearence has a minimum effect of nothing – because there might not be any creatures on the table when it is being played. Other cards like basic lands are more unrisky to cast and works instantly, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It is good strategy to have a diverce mix of cards with the two assets, and even better to have cards, that works in both ways in some degrees.

How strongly should you go for a combo synergy

It is funny to win. But the feeling can be replaced with bitterness, if your opponents disrespect your type of winning. Some combo wins are more attractive than others. Here are some recommandations about which combo kills to avoid:

• Avoid playing 2 card infinite combos, that results in instant win.

• Stop casting mass mana removal – unless you are able to win within few turns.

• Avoid funnelize 1 supercombo – it is humdrum

• Do not use a lot of tutors to look for the same combo pieces over and over again

• Avoid using mass draw, card search and control that results a long and slow death to your opponents.

No one appreciate to wait for slow turns. When that’s said you have tomust decide how ambitious you want to play. There’s a small difference among casual and competitive magic. Independent play-groups are generally more less competitive. Arranged magic communities are in semi-casual. Thirdly the high end contests, arranged by companies or local shop, are the most competitive, where the fun level is lacking.

Top ramp cards for Neheb, the Worthy

Ramp is important for playing aggressive as well as preperating for late game bombs. If you don’t hit a ramp card within the first four turns, you will lose momentum to your enemies – especially if you are not the starting player. You shall mix ramp cards in the range from cmc2 to cmc 4. The best land acceleration cards will fetch for all land cards and get them in to play tapped or untapped. This will force the mana curve and let you cast high cmc bombs earlier. Lands put into the battlefield is much more safe methop to ramping, than using mana rocks or similar mana tactics – thus that lands are harder to exile. When playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look for non green cards.

Which cards does the best deck builders recommends

When you examine the decks from 24 World tour you can see that EDH is not the most used game in the 24 World tour. But here we have summed up some of most used magic cards within a broad price range. Maybe you don’t wanna focus alone on the top cards, but more on the popular cards, creative suggestions, bizarre alternatives, and endorsements from the best in the world.

Do you wanna play to win low budget or for fun

Competition level will be a pricy thing. Casual can be a little too fun and you might want to enhance your win stats. A non-pricy deck is attractive, but you can get way too cheapy and you will miss out on good cards in the medium-range and lower top-range. You need to find a balance that suits your needs and money range.

Other alternative magic cards to Neheb, the Worthy

MTG is a strategic – especially when playing Singleton. Even though you got the best commander for your EDH deck. You maybe wanna amend it now and then to increase your gaming experience.