The Best Sensei Golden-Tail Commander deck

Which style should I pick for Sensei Golden-Tail

Before you build your deck, you must study. Study the meta clock and you get a tactical step ahead. Do you preper control, combo out or do you wanna to speed the game with a fast paced creature push, which will make your opponent to give up Balance your deck out and put your strategy in the mid range. The diamond spot between control-deck and combo decks are the master of EDH commander. That said there are also alternative great strategies in other directions, like allroundability which is very essential when you are not playing 1-on-1. Whenyou are building a Sensei Golden-Tail deck, you must focus on a deck synergy. That does not mean that you can’t have sub synergies. But watch out not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Sensei Golden-Tail, that needed

For each color, there are magic cards, which are so robust, that all EDH decks should have them – no matter which commander you are having. Normally green has mana ramp, blue has counterspells, carddraw or bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to name a fewcards. You also need some of the good artifacts, like Skull clamp. If you consistently select these cards – all your commander decks will be the same and get pretty monotonous. So unless you’re playing only to win – you should mix your game up now and then and test other cards. When considering cards you should naturally concentrate on CMC. Your manavurce I EDH, is not important as in modern or type, but you have to possess early board control or protection. If we don’t build a synergy to your commander, you should focus on 2 angles, when picking cards. 1. The topmost effect and 2. the lowest effect.

1. Some cards got high potential, e.g. destroy every creatures and draw a card for each creature that died this way. Other cards like a counter spell got a natural low maximum effect.

2. Then there’s also the undermost effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the table when it is being cast. Other cards e.g. spot removal are more unrisky to play and works instantly, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It’s super plan to have a diverce mix of cards with the two advantages, but even better to choose cards, that performs in both ways in some amount.

How much should you go for a combo win

It is funny to win. But the winning feeling can be replaced with bitterness, if your opponent disgust your winning style. Some combos are more good-natured than others. Here are some recommandations about which combo wins to avoid:

• Avoid playing 2 card infinite combos, that results in instant win.

• Avoid making mass mana removal – unless you are able to kill within few turns.

• Avoid over doing the same combo – it’s boring

• Don’t use a ton of tutorcards to search for the same combo pieces over and over again

• Avoid using mass draw, card search and control which causes a long and slowly victory.

No one like to wait for time consuming turns. On the other hand you have tomust choose how aggressive you want to play. There is a small difference between casual and competitive. Independent magic groups are usually more focused on fun. Organized magic groups are in semi competitive. Lastly the elite tournaments, arranged by retailers or magic shops, are the most competitive, where the casual element is non excisting.

Greatest ramp cards for Sensei Golden-Tail

Mana ramp is crucial when playing aggressive as well as preperating for win cards. If you don’t draw a land ramp card within the first 4 draw steps, you are losing terrain to your competants – specially if you are third in turn order. You shall spread land acceleration cards going from cmc 2 to CMC-four. The best mana acceleration cards can fetch for all land cards and put them into play tapped or untapped. This will crack the manacurve and let you drop high cmc bombs earlier. Lands on the battlefield is more secure way of ramping, than using artifact stones or other mana utilities – thus that lands are more difficult to remove. When you are playing green it is easy to get great ramp cards. If you don’t play green, you need to look for non-green mana ramp.

Which cards does the top EDH players suggests

If you examine the decks from 24 World tour you will see that commander is not the most used game in the pro tour. But on this website we have lined up some of most used cards within a long money range. You maybe won’t focus only on the top cards, but also on the playful cards, alternative suggestions, bizarre alternatives, and endorsements from the best EDH players in the world tour.

Do you wanna play competitive low budget or for fun

Tournament level is an expensive affair. Casual magic can be a little too casual and you maybe wanna enhance your win stats. A low cost deck is desirable, but you can become too cheap and you will miss out on good cards in the middle-range and lower top-range. You need to get a balance that is suitable to your wish and money range.

Other alternative commander cards to Sensei Golden-Tail

MTG is a strategic cardgame – particularly when playing Emperor. Even though you got the best general for your EDH-deck. You maybe want to amend it once in a while to enhance your playing experience.