The Greatest Sun Quan, Lord of Wu deck

Which type of strategy should you choose for Sun Quan, Lord of Wu

Before you build, you should study. Understan the meta game and you will get a skillful advance. Do you preper control, combo out or do you want to rush the game with a accellerated creature push, which can drive your opponent to surrender Readjust things out and put your strategy in mid range. The golden spot from control & combo-decks are the king of EDH commander. But there are also other strong strategies in other directions, like versatileness which is very essential when not playing 1-on-1. Ifyou are creating a Sun Quan, Lord of Wu deck, you need to depend on one deck-synergy. It doesn’t mean that you can’t have sub synergies. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Sun Quan, Lord of Wu, that are must haves

For every color, there are magic cards, which are so good, that all Commander decks should have them – no matter which commander you are having. Traditionally green has ramp, blue has counter spell, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to name a fewcards. You also need some classic artifacts, like Mana vault. If you consistently choose those cards – all your commander decks will be similar and get very uninteresting. So except if your are playing only for winning – you should mix it up now and then and try new cards. When looking for new cards you should naturally focus on CMC. Your manavurce I EDH, isn’t so essential as in type1 or vintage, but you have to have early control or protection. If we do not consider synergy to your commander, you should consider on 2 angles, when chosing cards. 1. The uppermost effect and 2. the lowest effect.

1. certain cards got high effect potential, like destroy every creatures and get a card for each permanent that left the battlefield this way. Other cards like a direct damage has a obvious low upper level effect.

2. Then there is the undermost effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the board when it is being played. Other cards for example basic lands are more secure to play and works instantly, which raises the minimum effect. Go for a card, that works both directions if it makes sense. It’s super plan to have a diverce mix of cards with the two assets, but even better to find cards, that works in both ways in some degrees.

How strongly should you try going for a combo synergy

Winning is fun. But the feeling can be replaced with sourness, if your enemies dislike your win. Some combos are more appealing than others. Here are some recommandations about which combokills to avoid:

• Stop playing 2 card infinite combos, which creates instant win.

• Avoid making mass mana removal – unless you are able to kill within 3-4 turns.

• Avoid over do on 1 combo – it’s dull

• Don’t use a ton of tutors to search for the same combo cards game after game

• Avoid using mass draw, card search and control that results a long and slowly win.

No players love to wait for time consuming turns. On the other hand you have tomust decide how competitive you wanna play. There’s a short distance among casual and competitive. Independent play-groups are often more casual. Organized play groups are in the middle. Lastly the elite contests, arranged by retailers or magic webshops, are the most competitive, where the casual element is non excisting.

Top ramp cards for Sun Quan, Lord of Wu

Land acceleration is important when playing tempo as well as building up for late game cards. If you don’t hit a ramp card within the first 4 rounds, you are losing terrain to your opponents – especially if you are second in turn order. You should spread mana acceleration cards going from CMC two to CMC-four. The best land ramp cards will tutor for non-basic land cards and get those in to the battlefield tapped or untapped. This will break the mana-curve and let you cast bigger cards sooner. Lands on the battlefield is more secure way of ramping, than using artifact rocks or other mana utilities – thus that lands are more difficult to exile. If you are using green it is easy to find great ramp cards. If you don’t play green, you need to look for alternative cards.

Which magic cards does the top EDH players recommends

When you study the decks from pro tour you can see that EDH is not the most typical format in the world cup. But here we have summed up some of best cards within a diverse cost span. Maybe you don’t wanna focus alone on the best cards, but more on the playful cards, alternative suggestions, bizarre alternatives, and suggestions from the best players in the world tour.

Do you wanna play competitive low budget or casual

Winning a any cost will be an expensive thing. Playing casual can be a too fun and you might want to boost your win records. Low budget is attractive, but you can become way too cheapy and you miss good cards in the mid-range and lower top-range. You have to to choose a level that suits your need and wallet.

Alternative cards to Sun Quan, Lord of Wu

Magic the Gathering is a funny card game – particularly when playing EDH. Even though you have the optimal commander for your EDH-deck. You maybe wanna swich it once in a while to increase your fun level.