Top Akiri, Line-Slinger EDH deck

Which style should you pick for Akiri, Line-Slinger

Before you practice, you must study. Understan the meta game and you get a skillful step ahead. Do you preper control, combo pieces or do you wanna to speed the game with a fast paced creature pressure, which will make your opponents to surrender Balance things and place your deck in the between zone. The golden spot from control & combo-decks are the master of commander. When that’s said there are also more great strategies in other dimension, like resistant which is very essential when not playing 1-on-1. Ifyou are making a Akiri, Line-Slinger deck, you need to depend on 1 deck-synergy. It doesn’t mean that you cannot have sub themes. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Akiri, Line-Slinger, which are essentials

For each colour, there are some cards, that are so powerful, that all Commander decks should have them – despite which commander you are using. Traditionally green has ramp, blue has counter spell, draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Mana vault. If you consistently select these cards – all your edh decks will turn out similar and get sort of uninteresting. So except if your are playing only to win – you should blend it up now and then and test new cards. When dealing with new cards you should obviously concentrate on CMC. Your mana curve I EDH, is not important as in modern or type, but you have to have early board control or protection. If we do not build a synergy to your commander, you should analyse on two angles, when picking cards. 1. The upper outcome and 2. the lowest outcome.

1. certain cards has big effect potential, e.g. destroy every creatures and withdraw a card for each creature that left the battlefield this way. Other cards like a single spot removal has a obvious little upper level effect.

2. Then we got the minimum effect. A mass removal has a minimum effect of 0 – thus there might not be any creatures on the board when the spell resolves. Other cards for example spot removal are more secure to play and takes effect directly, which raises the minimum effect. Aim for a card, that performs both ways if it makes sense. It is super idea to have a diverce mix of cards with both assets, but even better to find cards, that works in both ways in some level.

How dedicated should you try going for a win con from combos

It is fun to win. But the winning feeling will be replaced with sourness, if your competitors disgust your win condition. Some combo kills are more attractive than others. Here are some recommandations about which combokills to skip out on:

• Avoid playing two card infinite combos, that will create immediately win.

• Stop casting mass mana destruction – without being able to kill within 3-4 turns.

• Avoid funnelize the same supercombo – it is humdrum

• Don’t use a ton of tutor cards to find the same combo pieces turn after turn

• Avoid using repeatable draw, card search and control which causes a long and slow victory.

No players like to wait for slow turns. On the other hand you have tomust choose how competitive you want to play. There’s a fine line between casual and competitive magic. Private playgroups are usually more casual. Organized magic clubs are in semi competitive. Lastly the elite tournaments, organized by companies or magic webshops, are the most competitive, where the fun level is lacking.

Best land ramp cards for Akiri, Line-Slinger

Land acceleration is important when playing tempo and also when preperating for late game cards. If you do not hit a land acceleration card within the first four turns, you are losing strength to your competants – especially if you are third in turn order. You shall blend land ramp cards in the spectrum from cmc 2 to CMC-four. The best land ramp cards can tutor for non-basic land cards and put those in to play tapped or untapped. This will break the mana curve and let you cast big cards sooner. Lands on the battlefield is more secure methop to ramping, instead of using artifact rocks or similar mana tactics – thus that lands are harder to destroy. When you are playing green it is easy to get great ramp cards. If you are not playing green, you need to look at non-green sources.

Which MTG cards does the best players recommends

If you examine the decks from 24K tour you can see that edh commander is not a typical format in the world cup. But on this website we have lined up some of greatest cards within a long money range. You might don’t wanna focus only on the top cards, but more on the popular cards, alternative suggestions, bizarre alternatives, and recommendations from the best EDH players in the country.

Do you want to play competitive budget or for fun

Competitive will be a pricy thing. Casual can be a little too casual and you maybe wanna enhance your win stats. A low cost deck is attractive, but you can become too economical and you miss out on good cards in the middle-range and top-range. You need to choose a balance that is appropriate for your wish and budget level.

Alternative commander cards to Akiri, Line-Slinger

MTG is a great game – particularly when playing Emperor. Even though you have the best suited commander for your deck. You maybe want to change it from time to time to enhance your playing experience.