Finest Animar, Soul of Elements Commander deck
Which strategy should you pick for Animar, Soul of Elements
Before you build your deck, you must study. Learn the meta strategies and you will get a strategic advance. Do you like control, combo or do you want to speed up with a accellerated creature push, that will cause your adversary to quit Balance your deck and put your deck in the mid range. The mid zone between control and combo-decks are the winner of commander. But there are also more strong strategies in other dimension, like allroundability which is very impactfull when you are not playing 1 on 1. Ifyou are working on a Animar, Soul of Elements deck, you need to focus on a deck synergy. That doesn’t mean that you can’t have side themes. But watch out not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Animar, Soul of Elements, which needed
For all colour, there are magic cards, that are so robust, that all Commander decks should have these cards – regardless which commander you are playing with. Normally green has manacards, blue has counters, card draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to name a few of them. You also need some critical artifacts, like Skull clamp. If you always choose those cards – all your edh decks will look similar and get very uninteresting. So except if you’re playing only for winning – you should stir your game up now and then and try new cards. When considering cards you should off course look at CMC. Your manavurce I EDH, isn’t so important as in type1 or legacy, but you got to have early control or protection. If we don’t consider synergy to your commander, you should consider on 2 angles, when chosing cards. 1. The upper effect and 2. the minimum outcome.
1. certain cards got high effect potential, for example destroy all permanents and withdraw a card for each creature that died this way. Other cards like a single spot removal got a natural small maximum effect.
2. Then there’s also the minimum effect. A board wipe has a minimum effect of 0 – because there might not be any creatures on the board when the spell resolves. Other cards for example spot removal are more safe to play and takes effect directly, which increases the minimum effect. Aim for a card, that works both directions if it makes sense. It’s good plan to have a good mix of cards with both advantages, but even better to select cards, that works in both ways in some amount.
How much should you go for a win con from combos
It is fun to win. But the winning feeling will be filled with bitterness, if your opponents disgust your type of winning. Some combo kills are more good-natured than others. Here are some recommandations about which combo kills to avoid:
• Avoid using two card infinite combos, which results in instant win.
• Avoid making mass mana removal – without being able to win within 3-4 turns.
• Avoid over use 1 combo – it is tiring
• Do not use a lot of tutorcards to look for the same combo cards game after game
• Avoid using repeatable draw, card search and control which causes a long and slow win.
No one like to wait for everlasting turns. When that’s said you have tomust decide how aggressive you want to play. There is a fine line between fun and competitive. Independent play groups are usually more focused on fun. Public magic communities are in more competitive. Finally the high end events, arranged by retailers or magic webshops, are the most competitive, where the fun level is absent.
Greatest land ramp cards for Animar, Soul of Elements
Mana acceleration is important when playing tempo as well as preperating for win cards. If you do not draw a land ramp card within the first 4 draw steps, you will lose momentum to your opponents – especially if you are third in turn order. You shall mix land acceleration cards ranging from CMC 2 – cmc 4. The best ramp cards can fetch for non-basic land cards and put them in to the battlefield tapped or untapped. This will break the manacurve and let you play big bombs sooner. Lands on the battlefield is much more safe methop to ramping, than using mana rocks or similar mana utilities – thus that lands are harder to kill. If you are green it is easy to get great ramp cards. If you don’t play green, you have to look for non green sources.
Which cards does the best recommends
If you examine the decks from 24K tour you will see that EDH is not the typical playing format in the EDH tour. But on this website we have collected some of most winning cards within a broad price range. Maybe you don’t wanna focus alone on the top cards, but more on the popular cards, alternative suggestions, bizarre alternatives, and proposals from the best players in the world.
Do you wanna play to win low budget or casual
Tournament level will be an expensive thing. Casual can be a too casual and you maybe want to boost your win rate. A low budget deck is attractive, but it can become way too low-priced and you miss out on great cards in the middle-range and lower top-range. You need to find a balance that is suitable to your needs and budget.
Other alternative commander cards to Animar, Soul of Elements
MTG is a great cardgame – especially when playing Singleton. Even if you have the best suited commander for your EDH deck. You might want to amend it once in a while to boost your playing experience.