The Leading Anthousa, Setessan Hero EDH decks
Which strategy type should you go with for Anthousa, Setessan Hero
Before you design, you should learn. Learn the meta mechanics and you get a tactical advance. Do you like control, combo out or do you wanna to speed the game with a accellerated creature pressure, that can cause your opponents to give up Readjust things and place your game in the golden spot. The mid zone between control decks & combo decks are the master of EDH. That said there are also other strong strategies in other directions, like resistant which is very impactfull when you are not playing 1 on 1. Whenyou are making a Anthousa, Setessan Hero deck, you must depend on a deck-synergy. That doesn’t mean that you can’t have side themes. But be careful not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Anthousa, Setessan Hero, which are core
For each colour, there are some cards, which are so powerful, that all decks should have them – despite which commander you are using. Normally green has ramp, blue has counters, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Sol ring. If you constantly select these cards – all your magic decks will look similar and get a little uninteresting. So except if you’re playing only for winning – you should mix your game up now and then and experiment with new cards. When considering cards you should off course concentrate on CMC. Your manavurce I EDH, isn’t so essential as in type1 or vintage, but you have to possess early board control or defence grid. If we do not consider synergy to your commander, you should analyse on two perspectives, when picking cards. 1. The uppermost effect and 2. the minimum effect.
1. Specific cards has high potential effect, e.g. destroy all creatures and get a card for each permanent that died this way. Other cards like a counter spell has a natural little upper level effect.
2. Then we also got the lowest effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the board when the spell is being cast. Other cards e.g. spot removal are more unrisky to cast and takes effect immediately, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It’s great idea to have a good mix of cards with both assets, and even better to choose cards, that works in both ways in some level.
How strongly should you go for a combo-win
It’s fun to win. But the feeling can be filled with bitterness, if your enemies don’t like your way of winning. Some combos are more appealing than others. Here are some piece of advice about which combo kills to skip out on:
• Stop playing two cards infinite combos, which will create immediately win.
• Stop casting mass land removal – without being able to win within 3-4 turns.
• Avoid funnelize one combo – it’s boring
• Do not use a ton of tutors to search for the same combo cards turn after turn
• Avoid using mass draw, card search and board control to cause a long and slow victory.
No one love to wait for time consuming turns. On the other hand you have tomust decide how competitive you wanna play. There’s a short distance between fun and competitive magic. Independent playgroups are generally more focused on fun. Public magic groups are in semi-casual. Lastly the competitive events, arranged by retailers or shops, are the most competitive, where the level of fun is lacking.
Best ramp cards for Anthousa, Setessan Hero
Mana acceleration is essential for playing tempo and also when preparing for high cmc cards. If you don’t draw a mana ramp card within the first four rounds, you will lose terrain to your opponents – specially if you are second in turn order. You should spread ramp cards going from CMC 2 – CMC-four. The best land acceleration cards will fetch for any land cards and put those in to the battlefield tapped or untapped. This will force the mana-curve and let you play big cards earlier. Lands on the battlefield is more safe way of ramping, than using artifact rocks or similar mana tactics – thus that lands are harder to kill. When you are playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look at alternative sources.
Which cards does the best recommends
If you study the decks from EDH tour you will see that edh commander is not the most used playing format in the Pro-tour. But here we have collected some of most winning cards within a long cost span. You maybe don’t wanna focus only on the best cards, but more on the playful cards, creative suggestions, bizarre alternatives, and recommendations from the best in the country.
Do you want to play competitive budget or casual
Tournament level is a pricy affair. Playing casual can be a little too fun and you maybe want to increase your win stats. A low budget deck is attractive, but you can get way too economical and you will miss great cards in the medium-range and top-range. You have to to get a level that suits your wish and budget.
Try these alternative commanders to Anthousa, Setessan Hero
Magic the Gathering is a strategic game – particularly when playing EDH. Even if you got the best commander for your EDH deck. You maybe wanna amend it from time to time to increase your fun level.