The Finest Arcades, the Strategist EDH-deck

Which style should I go with for Arcades, the Strategist

Before you build your deck, you should study. Understan the meta clock and you get a skillful advance. Do you like control, combo or do you wanna to rush the game with a accellerated creature pressure, which will force your adversary to surrender Balance your deck out and place your deck in the mid zone. The sweet spot between control decks & combo are the master of commander. That said there are also alternative strong strategies in other directions, like adaptability which is very critical when not playing 1-1. Whenyou are working on a Arcades, the Strategist deck, you need to focus on 1 synergy. That does not mean that you can’t have sub themes. But be careful not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Arcades, the Strategist, that are core

For each color, there are some cards, which are so overpowered, that all Commander decks should have them – no matter which commander you are using. Normally green has ramp, blue has counters, draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to name a few of them. You will also need some of the good artifacts, like Mana crypt. If you always select those cards – all your decks will turn out the same and get sort of boring. So except if your are playing only to win – you should blend your game up now and then and test other cards. When examining cards you should naturally concentrate on CMC. Your mana curve I EDH, isn’t so crucial as in type1 or legacy, but you need to have early control or defence. If you do not focus on synergy to your commander, you should analyse on two angles, when picking cards. 1. The highest effect and 2. the undermost effect.

1. Specific cards has high potential effect, e.g. bury all creatures and withdraw a card for each creature that where removed this way. Other cards like a single spot removal has a obvious low upper level effect.

2. Then there’s also the lowest effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the board when the spell resolves. Other cards like direct damage are more secure to play and works immediately, which increases the minimum effect. Aim for a card, that performs both directions if possible. It is great idea to have a diverse blend of cards with the two assets, but even better to select cards, that performs in both ways in some amount.

How strongly should you build for a combo win con

It is funny to win. But the feeling can be replaced with acrimony, if your fellow players dislike your win. Some combokills are more symphatic than others. Here are some tips about which combo wins to skip out on:

• Avoid using two card infinite combos, which creates immediately win.

• Don’t play mass land destruction – unless you are able to kill within 3-4 turns.

• Avoid overfocusing on the same supercombo – it’s boring

• Do not use a lot of tutors to search for the same combo cards over and over again

• Avoid using repeatable draw, card search and board control to cause a long and slow victory.

No one love to wait for slow turns. Nevertheless you have tomust choose how competitive you want to play. There is a short distance among casual and competitive. Independent play groups are usually more casual. Arranged play communities are in semi competitive. Finally the competitive tournaments, arranged by retailers or local shop, are the most competitive, where the fun level is lacking.

Top mana acceleration cards for Arcades, the Strategist

Land ramp is important for playing pressure as well as preparing for win cards. If you unluckily don’t get a mana acceleration card within the first 4 rounds, you are losing strength to your competants – specially if you are not the starting player. You should spread mana acceleration cards going from CMC two – cmc4. The best ramp cards can tutor for all land cards and put those in to play tapped or untapped. This will bend the mana-curve and let you drop high cmc cards earlier. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact manas or similar mana utilities – thus that lands are more difficult to exile. When you are playing green it’s easy to get great ramp cards. If you are not playing green, you have to look for non green cards.

Which magic cards does the best suggests

When you look at the decks from world cup you will see that EDH is not a typical format in the 24 World tour. But here on the website we have summed up some of most winning magic cards within a diverse price span. Maybe you won’t focus alone on the top cards, but more on the funny cards, creative suggestions, weird alternatives, and recommendations from the best players in the entire world.

Do you wanna play to win budget or casual

Competition level will be a pricy affair. Casual can be a too fun and you might want to boost your win records. A low cost deck is desirable, but it can get way too low-priced and you miss good cards in the medium-range and lower top-range. You have to to find a balance that suits your wish and budget.

Alternative magic cards to Arcades, the Strategist

MTG is a strategic card game – especially when playing EDH. Even if you have the best suited general for your EDH deck. You might wanna change it every second time to boost your gameplay.