The Leading Asmira, Holy Avenger Commander deck

Which type of strategy should I select for Asmira, Holy Avenger

Before you practice, you should study. Study the meta game and you will get a tactical advance. Do you like control, combo pieces or do you wanna to speed up with a fast paced creature push, that will make your opponent to give up Readjust your game and place your game in the middle. The diamond zone between control decks & combo-decks are the winner of EDH commander. That said there are also likewise great strategies in other dimension, like versatileness which is very critical when not playing one-on-one. Whenyou are creating a Asmira, Holy Avenger deck, you must depend on a synergy. That doesn’t mean that you cannot have sub synergies. But watch out not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Asmira, Holy Avenger, that are essentials

For all color, there are some magic cards, that are so potent, that all Commanderdecks should have them – nomatter which commander you are playing with. Traditionally green has land ramp, blue has counter spell, draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to name a few of them. You also need some classic artifacts, like Mana vault. If you constantly select these cards – all your commander decks will turn out the same and get very monotonous. So unless you’re playing only for winning – you should stir it up occasionally and test new cards. When dealing with new cards you should off course look at CMC. Your manavurce I EDH, isn’t so critical as in type1 or vintage, but you need to possess early board control or defence grid. If we do not build a synergy to your commander, you should analyse on two parameters, when chosing cards. 1. The upper effect and 2. the minimum outcome.

1. Specific cards got high effect potential, for example bury every permanents and draw a card for each creature that left the battlefield this way. Other cards like a single spot removal got a natural small upper level effect.

2. Then we got the undermost effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the battlefield when it is being cast. Other cards for example spot removal are more unrisky to cast and works directly, which raises the minimum effect. Go for a card, that performs both directions if it makes sense. It is good tactic to have a good mix of cards with the two advantages, but even better to find cards, that works in both ways in some degrees.

How much should you go for a win con

It is funny to win. But the winning feeling can be filled with bitterness, if your fellow players disgust your win. Some combo kills are more attractive than others. Here are some piece of advice about which combos to skip out on:

• Avoid playing two card infinite combos, which creates immediately win.

• Avoid making mass mana removal – unless you are able to win within a couple of turns.

• Avoid funnel visioning on 1 combo – it is boring

• Don’t use a lot of tutors to search for the same combo cards game after game

• Avoid using repeatable draw, card search and board control which causes a long and slow victory.

No players like to wait for time consuming turns. Nevertheless you have tomust decide how ambitious you wanna play. There is a small difference between casual and competitive. Independent magic groups are generally more less competitive. Public magic groups are in more competitive. Thirdly the competitive events, arranged by companies or local shop, are the most competitive, where the level of fun is non excisting.

Greatest mana acceleration cards for Asmira, Holy Avenger

Mana ramp is crucial when playing pressure and also when building up for high cmc cards. If you unluckily don’t get a mana acceleration card within the first 4 rounds, you will lose momentum to your opponents – specially if you are not the starting player. You shall blend mana ramp cards in the spectrum from cmc 2 to cmc 4. The best mana acceleration cards can tutor for any land cards and get those in to play tapped or untapped. This will crack the mana curve and let you play big cards sooner. Lands on the battlefield is more safe methop to ramping, than using artifact manas or other mana tactics – thus that lands are more difficult to kill. If you are using green it is easy to find great ramp cards. If you are not playing green, you need to look at non-green mana ramp.

Which magic cards does the best deck builders suggests

If you look at the decks from WOFTC tour you will see that edh commander is not the most typical game in the 24 World tour. But here we have collected some of greatest cards within a broad cost range. You might won’t focus alone on the top cards, but more on the playful cards, alternative suggestions, funky alternatives, and endorsements from the best players in the world.

Do you wanna play to win low budget or for fun

Competition level can be an expensive affair. Casual magic can be a little too casual and you might want to boost your win-rate. Low budget is attractive, but it can get way too cheap and you miss out on great cards in the middle-range and lower top-range. You have to to find a level that suits your style and money range.

Alternative commanders to Asmira, Holy Avenger

Magic the Gathering is a strategic cardgame – especially when playing Singleton. Even if you have the best suited commander for your EDH deck. You might want to change it now and then to boost your gameplay.