Best Atarka, World Render MTG-deck

Which strategy type should you select for Atarka, World Render

Before you build your deck, you should learn. Learn the meta strategies and you get a strategic step ahead. Do you like control, combo pieces or do you want to speed the game with a accellerated creature pressure, which will cause your enemy to quit Stabilize your game and put your deck in the mid range. The diamond zone between control & combo decks are the winner of commander. When that’s said there are also other great strategies in other dimension, like allroundability which is very impactfull when you are not playing 1-1. Whenyou are making a Atarka, World Render deck, you need to depend on 1 deck-synergy. It does not mean that you can’t have supporting synergies. But beware not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Atarka, World Render, that are must haves

For every color, there are some cards, which are so powerful, that all EDH-decks should have these cards – despite which commander you are playing with. Normally green has manacards, blue has counters, draw or mass bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to name a few of them. You will also need some critical artifacts, like Mana crypt. If you consistently choose those cards – all your commander decks will be the same and get very dull. So except if your are playing only for winning – you should mix things up every now and then and test other cards. When looking for new cards you should obviously concentrate on CMC. Your manavurce I EDH, is not essential as in modern or type, but you have to have early control or defence grid. If we don’t build a synergy to your commander, you should analyse on 2 parametres, when selecting cards. 1. The highest outcome and 2. the lowest outcome.

1. Some cards has big effect potential, for example destroy all permanents and draw a card for each creature that died this way. Other cards like a counter spell got a natural little upper level effect.

2. Then we got the undermost effect. A mass removal has a minimum effect of 0 – thus there might not be any creatures on the table when the spell resolves. Other cards like direct damage are more unrisky to cast and works immediately, which increases the minimum effect. Aim for a card, that performs both ways if you can. It is good strategy to have a diverse mix of cards with both advantages, but even better to have cards, that works in both ways in some amount.

How dedicated should you build for a combo win

Winning is fun. But the feeling will be filled with bitterness, if your opponents don’t like your winning style. Some combos are more attractive than others. Here are some piece of advice about which combo kills to skip out on:

• Stop playing 2 card infinite combos, which will create immediately win.

• Don’t play mass mana removal – unless you’re able to win within 3-4 turns.

• Avoid funnel visioning on 1 combo – it’s repetitive

• Don’t use a lot of tutorcards to look for the same combo cards turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slow victory.

No one appreciate to wait for long turns. When that’s said you have tomust decide how ambitious you wanna play. There is a short distance between casual and competitive. Independent magic groups are often more less competitive. Arranged play clubs are in more competitive. Lastly the high end contests, organized by companies or magic webshops, are the most competitive, where the casual element is absent.

Greatest mana ramp cards for Atarka, World Render

Ramp is crucial when playing pressure as well as preperating for late game bombs. If you don’t get a ramp card within the first four rounds, you will lose strength to your competants – specially if you are not the starting player. You shall mix land ramp cards in the range from cmc 2 to cmc 4. The best mana ramp cards will fetch for any land cards and get those in to play tapped or untapped. This will crack the mana-curve and let you cast bigger cards earlier. Lands on the battlefield is much more secure methop to ramping, than using artifact manas or other mana tactics – thus that lands are harder to kill. If you are green it is easy to get great ramp cards. If you aren’t playing green, you have to look at alternative cards.

Which MTG cards does the best EDH players suggests

If you examine the decks from Pro-tour you will see that EDH is not the typical format in the pro tour. But here on the website we have summed up all the best cards within a broad cost range. You might don’t wanna focus only on the top cards, but more on the funny cards, alternative suggestions, odd alternatives, and recommendations from the best in the country.

Do you wanna play competitive budget or for fun

Winning a any cost is a pricy thing. Casual gaming can be a little too casual and you maybe want to enhance your winrate. A cheap deck is desirable, but it can become too low-priced and you miss great cards in the middle-range and lower top-range. You have to to choose a level that is appropriate for your wish and budget level.

Try these alternative commander cards to Atarka, World Render

Magic the Gathering is a great card game – especially when playing Singleton. Even if you got the optimal general for your EDH deck. You might wanna swich it once in a while to increase your playing experience.