Greatest Aurelia, Exemplar of Justice Commander deck

Which type of strategy should you go with for Aurelia, Exemplar of Justice

Before you build, you must study. Study the meta game and you get a skillful step ahead. Do you preper control, combo or do you wanna to speed up with a high tempo creature push, which can cause your enemy to surrender Stabilize things out and place your tactics in mid range. The sweet spot from control and combo are the winner of commander. That said there are also other great strategies in other dimension, like resistant which is very essential when you are not playing 1-on-1. Ifyou are creating a Aurelia, Exemplar of Justice deck, you need to depend on 1 synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Aurelia, Exemplar of Justice, that you must have

For all colour, there are magiccards, that are so good, that all EDH decks should have them – regardless which commander you are playing with. Traditionally green has manacards, blue has counter spell, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to name a few of them. You also need some of the good artifacts, like Solemn simulacrum. If you consistently pick these cards – all your commander decks will be similar and get pretty monotonous. So except if you’re playing only to win – you should mix your game up occasionally and try new cards. When looking for new cards you should naturally concentrate on CMC. Your mana curve I EDH, isn’t so essential as in type1 or type, but you got to have early control or protection. If we do not focus on synergy to your commander, you should consider on 2 angles, when picking cards. 1. The upper outcome and 2. the minimum outcome.

1. Specific cards got big potential, e.g. exile every creatures and get a card for each permanent that left the battlefield this way. Other cards like a counter spell got a natural little maximum effect.

2. Then there’s also the undermost effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the table when it resolves. Other cards e.g. spot removal are more safe to cast and works directly, which raises the minimum effect. Aim for a card, that performs both directions if it makes sense. It is great plan to have a diverse blend of cards with both assets, and even better to select cards, that performs in both ways in some level.

How dedicated should you go for a combo-win

It is fun to win. But the winning feeling can be filled with bitterness, if your opponents disgust your win. Some combokills are more good-natured than others. Here are some recommandations about which combo wins to avoid:

• Stop using two cards infinite combos, which results in instant win.

• Stop casting mass mana destruction – unless you are able to win within 3-4 turns.

• Avoid over use one combo – it is boring

• Don’t use a lot of tutor cards to find the same combo pieces over and over again

• Avoid using repeatable draw, card search and control which causes a long and slowly victory.

No one love to wait for everlasting turns. When that’s said you have tomust choose how competitive you want to play. There is a small difference between casual and competitive magic. Independent playgroups are often more focused on fun. Public magic groups are in semi-casual. Lastly the competitive events, arranged by companies or magic webshops, are the most competitive, where the casual element is absent.

Greatest land ramp cards for Aurelia, Exemplar of Justice

Ramp is crucial for playing aggressive as well as preperating for X-cards. If you do not get a land ramp card within the first 4 turns, you are losing terrain to your competants – specially if you are not the starting player. You should blend land ramp cards in the range from CMC 2 to cmc4. The best mana acceleration cards will tutor for any land cards and get them into the battlefield tapped or untapped. This will bend the manacurve and let you drop big bombs sooner. Lands put directly into the battlefield is much more secure way of ramping, instead of using mana stone or other mana utilities – thus that lands are harder to destroy. When you are playing green it is easy to get great ramp cards. If you are not playing green, you need to look at non-green sources.

Which magic cards does the best deck builders recommends

When you look at the decks from Pro-tour you can see that edh commander is not the most typical game in the world tour. But on this website we have collected all the most used magic cards within a long money range. Maybe you won’t focus alone on the top cards, but also on the playful cards, creative suggestions, bizarre alternatives, and endorsements from the best players in the entire world.

Do you want to play to win budget or casual

Competitive can be a pricy thing. Casual magic can be a little too casual and you might wanna enhance your wins. A low cost deck is attractive, but it can get way too cheap and you will miss good cards in the middle-range and lower top-range. You have to to find a level that is suitable to your wish and wallet.

Other alternative commander cards to Aurelia, Exemplar of Justice

MTG is a funny – particularly when playing Emperor. Even if you have the best suited general for your deck. You might want to swich it from time to time to boost your game play.