The Leading Aurelia, the Warleader EDH-deck

Which strategy type should you choose for Aurelia, the Warleader

Before you practice, you should study. Learn the meta clock and you get a strategic step ahead. Do you preper control, combo pieces or do you want to speed up with a accellerated creature pressure, that will force your adversary to quit Stabilize your play and put your strategy in the between zone. The mid spot from control decks & combo are the winner of EDH commander. But there are also other strong strategies in other directions, like adaptability which is very essential when not playing 1-on-1. Whenyou are making a Aurelia, the Warleader deck, you need to rely on a deck-synergy. It doesn’t mean that you cannot have supporting synergies. But watch out not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Aurelia, the Warleader, which are essentials

For all colour, there are some magiccards, which are so robust, that all Commanderdecks should have these cards – no matter which commander you are having. Traditionally green has manacards, blue has counter spell, draw or mass bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a fewcards. You also need some critical artifacts, like Skull clamp. If you constantly select these cards – all your edh decks will be similar and get a little boring. So unless you’re playing only to win – you should mix it up now and then and test other cards. When considering cards you should off course focus on CMC. Your mana curve I EDH, is not crucial as in modern or vintage, but you got to possess early board control or defence. If we don’t build a synergy to your commander, you should analyse on 2 angles, when chosing cards. 1. The highest effect and 2. the undermost effect.

1. Specific cards got big potential effect, like remove every creatures and get a card for each creature that where removed this way. Other cards like a direct damage has a obvious small maximum effect.

2. Then there’s also the lowest effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the battlefield when the spell is being played. Other cards e.g. basic lands are more safe to cast and works instantly, which raises the minimum effect. Aim for a card, that performs both ways if you can. It’s super plan to have a good blend of cards with both advantages, and even better to select cards, that performs in both ways in some amount.

How much should you go for a combo win con

It is funny to win. But the feeling can be filled with acrimony, if your fellow players disgust your win. Some combokills are more attractive than others. Here are some tips about which combos to avoid:

• Stop playing 2 cards infinite combos, which will create immediately win.

• Avoid making mass mana destruction – unless you’re able to kill within few turns.

• Avoid over doing 1 combo – it’s humdrum

• Don’t use a lot of tutors to find the same combo pieces game after game

• Avoid using repeatable draw, card search and control which causes a long and slowly death to your opponents.

No one like to wait for long turns. On the other hand you have tomust decide how competitive you wanna play. There is a small difference between casual and competitive magic. Private play-groups are generally more less competitive. Organized play groups are in semi competitive. Thirdly the high end events, arranged by companies or local shop, are the most competitive, where the fun level is non excisting.

Best ramp cards for Aurelia, the Warleader

Mana ramp is essential when playing tempo and also when preperating for late game bombs. If you don’t hit a ramp card within the first four rounds, you are losing momentum to your opponents – especially if you are not the starting player. You shall mix land ramp cards ranging from cmc2 to cmc 4. The best land acceleration cards can tutor for all land cards and put them in to the battlefield tapped or untapped. This will crack the mana curve and let you play high cmc bombs sooner. Lands on the battlefield is much more safe way of ramping, instead of using artifact stones or similar mana tactics – thus that lands are harder to kill. If you are using green it’s easy to find great ramp cards. If you do not play green, you have to look for non-green cards.

Which MTG cards does the top deck builders suggests

If you look at the decks from EDH tour you will see that commander is not a used playing format in the 24K tour. But here we have summed up some of most used cards within a diverse money range. Maybe you won’t focus only on the top cards, but more on the playful cards, creative suggestions, weird alternatives, and suggestions from the best players in the world tour.

Do you wanna play competitive low budget or casual

World class level can be a pricy affair. Casual gaming can be a too casual and you might want to enhance your wins. A cheap deck is nice, but it can get way too cheapy and you miss out on good cards in the mid-range and lower top-range. You need to find a balance that is appropriate for your wish and wallet.

Other alternative magic cards to Aurelia, the Warleader

MTG is a strategic card game – particularly when playing EDH. Also if you got the optimal general for your deck. You maybe wanna amend it once in a while to enhance your game play.