Leading Ayumi, the Last Visitor deck
Which type of strategy should I pick for Ayumi, the Last Visitor
Before you build your deck, you must learn. Learn the meta clock and you get a tactical step ahead. Do you preper control, combo out or do you wanna to rush the game with a high tempo creature pressure, that will make your opponent to give up Readjust things out and put your strategy in the mid zone. The diamond zone between control decks and combo decks are the winner of EDH commander. But there are also alternative strong strategies in other directions, like allroundability which is very critical when not playing 1-1. Whenyou are creating a Ayumi, the Last Visitor deck, you need to depend on one deck-synergy. That does not mean that you can’t have sub synergies. But watch out not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Ayumi, the Last Visitor, which you must have
For all color, there are magiccards, that are so potent, that all EDH decks should have them – nomatter which commander you are using. Normally green has mana ramp, blue has counter spell, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a few of them. You will also need some of the good artifacts, like Sol ring. If you always pick those cards – all your decks will be the same and get pretty dull. So except if your are playing only for winning – you should blend it up every now and then and test other cards. When looking for new cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so crucial as in type1 or type, but you have to have early control or defence grid. If you do not focus on synergy to your commander, you should consider on two things, when picking cards. 1. The upper effect and 2. the undermost effect.
1. Specific cards got high effect potential, for example bury every creatures and get a card for each permanent that left the battlefield this way. Other cards like a counter spell got a obvious little maximum effect.
2. Then there’s also the undermost effect. A board wipe has a minimum effect of nul – because there might not be any creatures on the battlefield when the spell is being played. Other cards like spot removal are more secure to cast and works directly, which increases the minimum effect. Go for a card, that performs both ways if you can. It is good plan to have a diverce mix of cards with both advantages, and even better to select cards, that performs in both ways in some level.
How strongly should you go for a win con from combos
It’s fun to win. But the feeling will be filled with bitterness, if your enemies dislike your win condition. Some combo kills are more likeable than others. Here are some piece of advice about which combo wins to avoid:
• Stop playing two card infinite combos, which creates instantly win.
• Avoid making mass mana removal – without being able to kill within few turns.
• Avoid over use the same combo – it is boring
• Don’t use a lot of tutors to search for the same combo pieces turn after turn
• Avoid using repeatable draw, card search and control which causes a long and slow death to your opponents.
Nobody like to wait for slow turns. On the other hand you have tomust choose how aggressive you want to play. There’s a short distance among casual and competitive magic. Private playgroups are usually more focused on fun. Arranged play clubs are in semi competitive. Finally the elite contests, organized by retailers or magic shops, are the most competitive, where the fun level is lacking.
Greatest ramp cards for Ayumi, the Last Visitor
Land ramp is crucial when playing tempo and also when preperating for late game cards. If you don’t get a ramp card within the first 4 turns, you are losing momentum to your competants – especially if you are not starting. You shall mix ramp cards in the spectrum from cmc2 to CMC-four. The best ramp cards can fetch for any land cards and put those into the battlefield tapped or untapped. This will break the mana curve and let you drop big bombs sooner. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact rocks or similar mana tactics – thus that lands are more difficult to exile. If you are using green it’s easy to get great ramp cards. If you aren’t playing green, you need to look at non-green mana ramp.
Which cards does the best players recommends
If you study the decks from world tour you will see that commander is not a used playing format in the EDH tour. But here on the website we have lined up some of most used cards within a diverse cost span. You maybe don’t wanna focus exclusively on the best cards, but more on the funny cards, creative suggestions, funky alternatives, and endorsements from the best deck builders in the country.
Do you wanna play to win low budget or for fun
Tournament level is a pricy thing. Casual magic can be a too casual and you might want to enhance your win-rate. A non-pricy deck is nice, but you can become way too cheap and you miss out on good cards in the medium-range and top-range. You need to choose a balance that is appropriate for your style and wallet.
Try these alternative magic cards to Ayumi, the Last Visitor
Magic the Gathering is a great card game – particularly when playing Emperor. Also if you got the best suited general for your EDH-deck. You maybe want to change it every second time to increase your gameplay.