The Best Azami, Lady of Scrolls MTG-deck

Which type of strategy should I pick for Azami, Lady of Scrolls

Before you practice, you must learn. Learn the meta game and you will get a skillful advance. Do you like control, combo pieces or do you wanna to speed up with a high tempo creature pressure, that will make your adversary to quit Stabilize things and put your tactics in the between zone. The mid spot from control decks & combo-decks are the winner of EDH commander. That said there are also other strong strategies in other directions, like adaptability which is very impactfull when you are not playing one on one. Ifyou are working on a Azami, Lady of Scrolls deck, you need to focus on a deck synergy. That doesn’t mean that you can’t have subthemes. But watch out not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Azami, Lady of Scrolls, which are must haves

For each colour, there are magic cards, which are so potent, that all decks should have these cards – nomatter which commander you are playing with. Traditionally green has mana ramp, blue has counterspells, carddraw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a fewcards. You will also need some critical artifacts, like Solemn simulacrum. If you consistently choose these cards – all your magic decks will be similar and get a little monotonous. So unless you’re playing only to win – you should stir your game up from time to time and test other cards. When examining cards you should naturally look at CMC. Your manavurce I EDH, is not crucial as in modern or type, but you got to have early board control or protection. If we don’t build a synergy to your commander, you should focus on two perspectives, when selecting cards. 1. The upper outcome and 2. the undermost outcome.

1. certain cards got big potential effect, e.g. destroy every permanents and withdraw a card for each permanent that where removed this way. Other cards like a single spot removal got a obvious small maximum effect.

2. Then we also got the undermost effect. A board clearence has a minimum effect of nul – thus there might not be any creatures on the battlefield when it is being played. Other cards e.g. direct damage are more unrisky to cast and takes effect instantly, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It’s good tactic to have a diverse mix of cards with the two assets, but even better to have cards, that performs in both ways in some degrees.

How strongly should you go for a combo win

It is funny to win. But the winning feeling can be replaced with sourness, if your opponents disgust your win. Some combos are more likeable than others. Here are some tips about which combo wins to skip out on:

• Avoid using 2 card infinite combos, which will create instant win.

• Stop casting mass mana removal – unless you are able to kill within few turns.

• Avoid overuse 1 combo – it’s boring

• Don’t use a ton of tutor cards to find the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slowly win.

No players like to wait for everlasting turns. When that’s said you have tomust decide how competitive you wanna play. There’s a thin line among fun and competitive. Individual play-groups are often more focused on fun. Organized magic groups are in semi competitive. Lastly the competitive contests, organized by retailers or magic webshops, are the most competitive, where the casual element is absent.

Top ramp cards for Azami, Lady of Scrolls

Mana ramp is crucial when playing pressure and also when building up for late game cards. If you unluckily don’t get a mana ramp card within the first four turns, you are losing terrain to your competants – especially if you are second in turn order. You shall blend land ramp cards going from cmc 2 to cmc 4. The best land acceleration cards can fetch for all land cards and put them into play tapped or untapped. This will break the mana curve and let you cast high cmc cards sooner. Lands put directly into the battlefield is much more safe way of ramping, instead of using artifact manas or similar mana tactics – thus that lands are harder to exile. If you are using green it is easy to find great ramp cards. If you don’t play green, you have to look at non green mana ramp.

Which cards does the top EDH players recommends

If you study the decks from EDH tour you can see that commander is not the used playing format in the 24K tour. But here on the website we have lined up some of most winning magic cards within a broad cost span. You maybe don’t wanna focus only on the best cards, but also on the playful cards, alternative suggestions, weird alternatives, and proposals from the best in the pro tour.

Do you wanna play to win low budget or casual

Tournament level is an expensive thing. Casual can be a little too casual and you maybe want to enhance your win-rate. A low budget deck is attractive, but you can get too low-priced and you will miss good cards in the mid-range and top-range. You have to to find a level that suits your needs and wallet.

Alternative commanders to Azami, Lady of Scrolls

MTG is a popular game – particularly when playing EDH. Also if you have the best suited commander for your EDH deck. You maybe want to swich it every second time to boost your gameplay.