Finest Azor, the Lawbringer MTG-deck

Which type of strategy should you choose for Azor, the Lawbringer

Before you practice, you should learn. Understan the meta mechanics and you will get a skillful step ahead. Do you preper control, combo pieces or do you wanna to set the pace with a accellerated creature push, which can force your opponents to surrender Readjust things and place your game in the middle. The mid spot from control decks & combo are the master of EDH commander. But there are also likewise strong strategies in other dimension, like versatileness which is very important when not playing one on one. Whenyou are working on a Azor, the Lawbringer deck, you need to rely on 1 deck-synergy. That doesn’t mean that you cannot have sub themes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Azor, the Lawbringer, which you don’t wanna miss

For all color, there are some magic cards, which are so powerful, that all EDH-decks should have them – no matter which commander you are using. Traditionally green has mana ramp, blue has counter spell, card draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to name a fewcards. You will also need some classic artifacts, like Lightning greaves. If you consistently select those cards – all your edh decks will be similar and get sort of dull. So unless your are playing only for winning – you should stir your game up occasionally and try new cards. When examining cards you should naturally concentrate on CMC. Your manavurce I EDH, is not crucial as in modern or legacy, but you need to possess early control or defence. If we don’t consider synergy to your commander, you should focus on two parameters, when selecting cards. 1. The topmost effect and 2. the undermost outcome.

1. Specific cards got high effect potential, like bury all creatures and take a card for each permanent that died this way. Other cards like a counter spell has a natural low maximum effect.

2. Then there is the undermost effect. A board wipe has a minimum effect of 0 – because there might not be any creatures on the battlefield when it resolves. Other cards like basic lands are more unrisky to play and takes effect directly, which raises the minimum effect. Aim for a card, that works both directions if it makes sense. It’s super tactic to have a diverce mix of cards with the two advantages, but even better to choose cards, that performs in both ways in some amount.

How strongly should you try going for a combo-win

Winning is fun. But the feeling will be filled with acrimony, if your fellow players dislike your type of winning. Some combos are more symphatic than others. Here are some piece of advice about which combo wins to avoid:

• Avoid using two card infinite combos, which results in instantly win.

• Avoid making mass mana destruction – without being able to win within a couple of turns.

• Avoid blind-eye focus on one supercombo – it’s humdrum

• Don’t use a lot of tutorcards to find the same combo pieces turn after turn

• Avoid using repeatable draw, card search and control that results a long and slowly death to your opponents.

No one like to wait for slow turns. On the other hand you have tomust decide how competitive you want to play. There’s a fine line among fun and competitive. Individual magic groups are generally more casual. Organized play communities are in between. Thirdly the high end tournaments, arranged by retailers or magic shops, are the most competitive, where the level of fun is absent.

Top mana ramp cards for Azor, the Lawbringer

Land ramp is essential when playing aggressive as well as preperating for late game finishers. If you do not hit a mana acceleration card within the first four turns, you are losing strength to your competants – specially if you are third in turn order. You shall spread ramp cards in the spectrum from CMC two to CMC-four. The best land ramp cards will tutor for all land cards and get those into play tapped or untapped. This will crack the mana curve and let you play bigger bombs earlier. Lands on the battlefield is more secure way of ramping, instead of using artifact stones or similar mana utilities – thus that lands are more difficult to exile. If you are green it is easy to get great ramp cards. If you are not playing green, you need to look for non-green mana ramp.

Which magic cards does the best EDH players suggests

When you study the decks from world tour you will see that EDH is not the most typical game in the 24K tour. But here on the website we have gathered some of most winning magic cards within a diverse money range. You maybe won’t focus only on the best cards, but also on the funny cards, alternative suggestions, odd alternatives, and suggestions from the best EDH players in the pro tour.

Do you wanna play to win low budget or for fun

Competitive can be a pricy thing. Casual can be a little too fun and you might wanna enhance your win stats. A non-pricy deck is attractive, but you can become way too cheapy and you miss great cards in the mid-range and lower top-range. You need to find a level that is suitable to your needs and budget level.

Other alternative magic cards to Azor, the Lawbringer

MTG is a strategic card game – especially when playing Emperor. Even though you have the best commander for your EDH deck. You maybe wanna amend it once in a while to increase your gameplay.