Top Azusa, Lost but Seeking EDH-deck

Which strategy type should you select for Azusa, Lost but Seeking

Before you design, you must study. Understan the mid games and you will get a strategic advance. Do you like control, combo out or do you want to rush the game with a high tempo creature pressure, which will force your opponents to quit Balance things out and put your strategy in the mid range. The sweet zone from control decks & combo-decks are the master of commander. When that’s said there are also alternative strong strategies in other directions, like resistant which is very important when you are not playing one-one. Whenyou are working on a Azusa, Lost but Seeking deck, you must depend on a deck synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Azusa, Lost but Seeking, which are essentials

For every color, there are some cards, that are so overpowered, that all Commanderdecks should have these cards – nomatter which commander you are using. Typically green has mana ramp, blue has counters, carddraw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This list was only to mention a fewcards. You will also need some critical artifacts, like Lightning greaves. If you consistently select these cards – all your magic decks will be the same and get very uninteresting. So except if your are playing only for winning – you should stir things up every now and then and experiment with new cards. When looking for new cards you should naturally focus on CMC. Your manavurce I EDH, is not essential as in type1 or type, but you got to possess early board control or protection. If you do not build a synergy to your commander, you should analyse on two parametres, when selecting cards. 1. The maximum effect and 2. the minimum outcome.

1. certain cards got big effect potential, e.g. destroy all creatures and get a card for each creature that where removed this way. Other cards like a direct damage has a obvious little upper level effect.

2. Then we also got the undermost effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the table when the spell is being cast. Other cards e.g. direct damage are more safe to cast and works directly, which increases the minimum effect. Aim for a card, that performs both directions if you can. It’s great strategy to have a good mix of cards with the two advantages, but even better to find cards, that performs in both ways in some amount.

How much should you try going for a combo synergy

It is funny to win. But the winning feeling will be replaced with bitterness, if your competitors disgust your type of winning. Some combokills are more good-natured than others. Here are some recommandations about which combo wins to skip out on:

• Stop using 2 card infinite combos, which will create immediately win.

• Stop casting mass land destruction – unless you are able to win within 3-4 turns.

• Avoid over do on 1 combo – it’s humdrum

• Do not use a ton of tutorcards to look for the same combo cards turn after turn

• Avoid using mass draw, card search and board control to cause a long and slow victory.

No players appreciate to wait for time consuming turns. When that’s said you have tomust decide how competitive you wanna play. There is a small difference among casual and competitive magic. Individual play groups are generally more less competitive. Public magic groups are in the middle. Lastly the elite contests, organized by retailers or local shop, are the most competitive, where the casual element is non excisting.

Top land ramp cards for Azusa, Lost but Seeking

Land acceleration is important for playing aggressive as well as preperating for X-cards. If you don’t hit a land acceleration card within the first four turns, you are losing terrain to your competants – specially if you are second in turn order. You should spread mana acceleration cards ranging from cmc 2 – CMC-four. The best land ramp cards will search for non-basic land cards and get those into the battlefield tapped or untapped. This will force the manacurve and let you cast bigger bombs earlier. Lands on the battlefield is more safe way of ramping, than using artifact rocks or similar mana tactics – thus that lands are harder to kill. When you are playing green it’s easy to find great ramp cards. If you don’t play green, you need to look for non green mana ramp.

Which magic cards does the top deck builders recommends

If you look at the decks from 24 World tour you will see that EDH is not the most used playing format in the WOFTC tour. But here on the website we have summed up all the best magic cards within a broad money span. You maybe don’t wanna focus only on the best cards, but also on the funny cards, creative suggestions, odd alternatives, and proposals from the best EDH players in the pro tour.

Do you want to play to win budget or casual

Competition level is a pricy affair. Casual can be a little too casual and you might want to boost your win records. A cheap deck is attractive, but it can get too cheapy and you miss out on great cards in the medium-range and lower top-range. You have to to get a level that is suitable to your style and budget range.

Alternative commanders to Azusa, Lost but Seeking

Magic the Gathering is a great card game – especially when playing Singleton. Even though you got the optimal commander for your EDH-deck. You might wanna amend it now and then to increase your gaming experience.