The Leading Balthor the Stout deck
Which type of strategy should you choose for Balthor the Stout
Before you practice, you must learn. Learn the mid games and you get a strategic step ahead. Do you preper control, combo or do you want to set the pace with a high tempo creature push, which can cause your adversary to surrender Harmonize your deck out and put your strategy in mid range. The golden spot from control decks and combo are the master of commander. That said there are also likewise strong strategies in other directions, like adaptability which is very impactfull when you are not playing 1-on-1. Whenyou are making a Balthor the Stout deck, you need to rely on 1 deck-synergy. That does not mean that you cannot have sub synergies. But beware not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the stax for Balthor the Stout, that needed
For all colour, there are some magiccards, that are so good, that all Commander decks should have these cards – despite which commander you are playing with. Typically green has ramp, blue has counters, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to mention a fewcards. You will also need some classic artifacts, like Solemn simulacrum. If you constantly choose those cards – all your edh decks will look the same and get a little uninteresting. So except if you’re playing only for winning – you should mix your game up every now and then and try new cards. When dealing with new cards you should obviously look at CMC. Your mana curve I EDH, isn’t so crucial as in type1 or type, but you need to possess early board control or defence grid. If you do not consider synergy to your commander, you should focus on 2 things, when chosing cards. 1. The highest effect and 2. the minimum effect.
1. Some cards has high potential, for example exile every creatures and withdraw a card for each creature that left the battlefield this way. Other cards like a direct damage has a natural small maximum effect.
2. Then there is the minimum effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the table when the spell is being cast. Other cards like basic lands are more unrisky to cast and takes effect promptly, which increases the minimum effect. Go for a card, that works both ways if possible. It is good strategy to have a good mix of cards with both advantages, and even better to choose cards, that works in both ways in some level.
How strongly should you build for a combo win con
Winning is fun. But the feeling can be filled with bitterness, if your competitors disgust your type of winning. Some combokills are more likeable than others. Here are some recommandations about which combokills to skip out on:
• Avoid using 2 card infinite combos, which results in immediately win.
• Don’t play mass mana removal – unless you’re able to win within few turns.
• Avoid funnelize 1 supercombo – it is humdrum
• Don’t use a ton of tutor cards to look for the same combo cards over and over again
• Avoid using mass draw, card search and control to cause a long and slow victory.
Nobody love to wait for time consuming turns. Elseways you have tomust decide how competitive you want to play. There is a fine line among casual and competitive. Independent play groups are usually more casual. Organized magic groups are in between. Thirdly the competitive events, organized by companies or magic shops, are the most competitive, where the casual element is non excisting.
Top land ramp cards for Balthor the Stout
Mana acceleration is important when playing aggressive as well as preparing for X-cards. If you unluckily don’t draw a land ramp card within the first 4 turns, you are losing strength to your enemies – especially if you are not starting. You should mix land ramp cards going from cmc2 to cmc4. The best land ramp cards can search for all land cards and get those into play tapped or untapped. This will break the mana curve and let you cast bigger bombs sooner. Lands put into the battlefield is much more secure way of ramping, instead of using artifact rocks or other mana tactics – thus that lands are harder to exile. If you are using green it is easy to find great ramp cards. If you do not play green, you need to look at non-green mana ramp.
Which cards does the top players recommends
When you look at the decks from world cup you can see that commander is not a used format in the world tour. But here on the website we have summed up all the most winning magic cards within a diverse price span. You maybe won’t focus alone on the top cards, but more on the funny cards, creative suggestions, odd alternatives, and endorsements from the best deck builders in the country.
Do you wanna play competitive low budget or for fun
Competitive is a pricy affair. Casual magic can be a too fun and you maybe want to enhance your win records. A low budget deck is attractive, but you can get way too cheap and you miss out on great cards in the middle-range and lower top-range. You have to to get a balance that is suitable to your style and wallet.
Other alternative commander cards to Balthor the Stout
MTG is a funny game – especially when playing EDH. Also if you got the optimal commander for your EDH-deck. You maybe want to swich it now and then to boost your fun level.