Top Bounteous Kirin Commander deck

Which strategy type should you go with for Bounteous Kirin

Before you build, you should study. Understan the mid games and you will get a skillful advance. Do you preper control, combo pieces or do you wanna to set the pace with a fast paced creature pressure, that can make your enemy to surrender Readjust your play out and place your game in the mid zone. The diamond spot from control-deck and combo decks are the king of EDH commander. But there are also likewise strong strategies in other directions, like allroundability which is very critical when not playing 1-on-1. Whenyou are making a Bounteous Kirin deck, you need to focus on 1 synergy. That does not mean that you cannot have sub synergies. But be careful not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Bounteous Kirin, that are essentials

For each color, there are magic cards, which are so overpowered, that all Commanderdecks should have these cards – no matter which commander you are having. Normally green has land ramp, blue has counter spell, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to name a few of them. You also need some of the good artifacts, like Skull clamp. If you always pick these cards – all your decks will look the same and get sort of boring. So except if you’re playing only for winning – you should blend things up every now and then and test other cards. When dealing with new cards you should off course focus on CMC. Your mana curve I EDH, is not important as in type1 or vintage, but you have to have early control or protection. If you don’t focus on synergy to your commander, you should consider on two parametres, when selecting cards. 1. The upper effect and 2. the undermost outcome.

1. Specific cards got high potential, like exile all permanents and take a card for each creature that died this way. Other cards like a single spot removal got a natural small maximum effect.

2. Then there’s also the undermost effect. A mass removal has a minimum effect of 0 – thus there might not be any creatures on the board when it resolves. Other cards for example direct damage are more secure to cast and works promptly, which raises the minimum effect. Go for a card, that performs both ways if possible. It is great idea to have a good mix of cards with the two assets, and even better to select cards, that performs in both ways in some amount.

How focused should you go for a combo win

It is fun to win. But the winning feeling will be filled with sourness, if your enemies dislike your win style. Some combokills are more appealing than others. Here are some recommandations about which combo wins to avoid:

• Stop playing 2 card infinite combos, that will create instant win.

• Don’t play mass mana removal – unless you’re able to win within a couple of turns.

• Avoid over do on 1 combo – it’s monotonous

• Do not use a lot of tutor cards to look for the same combo pieces over and over again

• Avoid using mass draw, card search and board control which causes a long and slowly victory.

Nobody love to wait for everlasting turns. On the other hand you have tomust choose how ambitious you want to play. There is a short distance between casual and competitive. Independent play-groups are generally more less competitive. Organized magic clubs are in the middle. Thirdly the elite contests, organized by retailers or magic shops, are the most competitive, where the level of fun is lacking.

Greatest ramp cards for Bounteous Kirin

Mana ramp is crucial for playing pressure and also when preperating for high cmc cards. If you don’t get a land acceleration card within the first 4 draw steps, you will lose strength to your opponents – especially if you are third in turn order. You should spread mana acceleration cards ranging from cmc2 to CMC-four. The best mana ramp cards will tutor for all land cards and put them in to the battlefield tapped or untapped. This will break the mana-curve and let you cast high cmc bombs sooner. Lands put into the battlefield is more secure way of ramping, instead of using mana rocks or other mana utilities – thus that lands are more difficult to kill. When you are playing green it is easy to get great ramp cards. If you don’t play green, you need to look for non green sources.

Which magic cards does the top players recommends

If you look at the decks from 24 World tour you can see that EDH is not the most used playing format in the 24 World tour. But here on the website we have collected all the most used cards within a diverse price span. You maybe don’t wanna focus only on the top cards, but more on the popular cards, creative suggestions, weird alternatives, and recommendations from the best in the entire world.

Do you wanna play competitive budget or for fun

World class level can be a pricy affair. Casual gaming can be a little too casual and you maybe wanna increase your wins. A low cost deck is desirable, but you can get way too low-priced and you will miss great cards in the middle-range and lower top-range. You have to to get a level that is appropriate for your need and money range.

Other alternative cards to Bounteous Kirin

MTG is a funny game – especially when playing Emperor. Also if you have the optimal general for your EDH deck. You might wanna change it once in a while to increase your playing experience.