Best Captain Sisay EDH decks

Which strategy type should I pick for Captain Sisay

Before you build, you should learn. Understan the meta clock and you get a skillful step ahead. Do you preper control, combo out or do you want to rush the game with a accellerated creature push, that will drive your opponents to quit Balance your deck and place your tactics in the between zone. The mid zone between control decks and combo are the master of commander. But there are also other strong strategies in other directions, like resistant which is very essential when you are not playing one on one. Ifyou are creating a Captain Sisay deck, you must depend on 1 deck synergy. It doesn’t mean that you cannot have subthemes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Captain Sisay, that you must have

For every colour, there are magic cards, that are so powerful, that all Commanderdecks should have them – despite which commander you are playing with. Typically green has ramp, blue has counters, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to mention a fewcards. You also need some critical artifacts, like Sol ring. If you always select those cards – all your decks will look the same and get a little boring. So unless you’re playing only for winning – you should mix things up from time to time and test new cards. When examining cards you should off course look at CMC. Your mana-curve I EDH, is not critical as in modern or legacy, but you got to have early board control or protection. If you don’t build a synergy to your commander, you should analyse on two parametres, when selecting cards. 1. The highest effect and 2. the lowest outcome.

1. Some cards has high potential effect, like remove every creatures and draw a card for each creature that where removed this way. Other cards like a counter spell has a natural low upper level effect.

2. Then there is the undermost effect. A boardwipe has a minimum effect of nul – because there might not be any creatures on the board when it resolves. Other cards e.g. direct damage are more secure to cast and works promptly, which increases the minimum effect. Aim for a card, that works both ways if you can. It is super strategy to have a diverce mix of cards with the two advantages, and even better to have cards, that works in both ways in some degrees.

How strongly should you build for a combo-win

It is fun to win. But the feeling will be replaced with sourness, if your fellow players disgust your win. Some combo kills are more symphatic than others. Here are some piece of advice about which combos to avoid:

• Stop using two card infinite combos, which creates immediately win.

• Avoid making mass mana destruction – without being able to kill within few turns.

• Avoid funnelize 1 supercombo – it is humdrum

• Do not use a ton of tutors to search for the same combo cards turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slow death to your opponents.

No players love to wait for slow turns. When that’s said you have tomust decide how aggressive you wanna play. There is a small difference among fun and competitive. Private playgroups are usually more less competitive. Public magic communities are in semi competitive. Thirdly the high end events, organized by companies or local shop, are the most competitive, where the fun level is lacking.

Greatest land ramp cards for Captain Sisay

Land acceleration is essential for playing aggression and also when preparing for late game cards. If you don’t get a land acceleration card within the first 4 turns, you will lose terrain to your competants – especially if you are third in turn order. You shall blend mana ramp cards in the range from CMC two to CMC-four. The best mana ramp cards will tutor for all land cards and put those in to the battlefield tapped or untapped. This will break the mana curve and let you drop big cards sooner. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact manas or other mana utilities – thus that lands are more difficult to exile. When you are playing green it is easy to get great ramp cards. If you aren’t playing green, you need to look at alternative cards.

Which MTG cards does the top players suggests

If you look at the decks from 24K tour you can see that EDH is not the typical game in the WOFTC tour. But on this website we have summed up some of most winning magic cards within a long price span. Maybe you won’t focus exclusively on the top cards, but more on the funny cards, alternative suggestions, weird alternatives, and endorsements from the best players in the entire world.

Do you wanna play competitive low budget or casual

Tournament level will be an expensive affair. Casual gaming can be a little too fun and you might wanna boost your win rate. A low cost deck is attractive, but you can become way too cheap and you will miss great cards in the medium-range and lower top-range. You need to find a level that suits your style and budget level.

Other alternative cards to Captain Sisay

Magic the Gathering is a popular card game – particularly when playing Emperor. Even if you have the optimal commander for your EDH-deck. You might wanna change it every second time to increase your gaming experience.