The Best Chainer, Dementia Master EDH-deck

Which style should I choose for Chainer, Dementia Master

Before you build, you must study. Learn the meta clock and you will get a strategic step ahead. Do you like control, combo pieces or do you wanna to speed the game with a fast paced creature push, that will make your opponent to give up Balance your game out and place your strategy in the mid zone. The sweet spot from control decks and combo are the winner of commander. That said there are also more great strategies in other dimension, like allroundability which is very critical when not playing one-on-one. Whenyou are brewing a Chainer, Dementia Master deck, you must rely on a deck synergy. It does not mean that you can’t have sub themes. But watch out not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Chainer, Dementia Master, that you must have

For every color, there are some magic cards, which are so good, that all Commanderdecks should have them – despite which commander you are playing with. Normally green has ramp, blue has counters, card draw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This was only to mention a few of them. You will also need some critical artifacts, like Solemn simulacrum. If you always choose those cards – all your edh decks will look similar and get sort of monotonous. So except if you’re playing only to win – you should stir it up every now and then and try new cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, isn’t so important as in type1 or vintage, but you need to have early control or defence. If you do not build a synergy to your commander, you should consider on 2 parametres, when picking cards. 1. The upper outcome and 2. the lowest outcome.

1. Some cards has big potential, e.g. exile all permanents and get a card for each permanent that where removed this way. Other cards like a single spot removal got a natural small upper level effect.

2. Then we got the minimum effect. A mass removal has a minimum effect of zero – thus there might not be any creatures on the table when the spell resolves. Other cards for example spot removal are more unrisky to cast and takes effect directly, which raises the minimum effect. Aim for a card, that works both ways if you can. It is super plan to have a good mix of cards with the two advantages, and even better to find cards, that performs in both ways in some level.

How strongly should you build for a combo synergy

It is funny to win. But the feeling can be filled with bitterness, if your enemies don’t like your win. Some combo kills are more attractive than others. Here are some piece of advice about which combo kills to avoid:

• Avoid using two card infinite combos, that will create instant win.

• Avoid making mass mana destruction – unless you are able to win within few turns.

• Avoid exaggerate on one combo – it is repetitive

• Don’t use a ton of tutor cards to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and board control that results a long and slow death to your opponents.

No one appreciate to wait for slow turns. Nevertheless you have tomust choose how competitive you wanna play. There’s a thin line between fun and competitive. Independent play groups are generally more less competitive. Public play communities are in the middle. Lastly the competitive contests, organized by companies or magic shops, are the most competitive, where the level of fun is non excisting.

Top land ramp cards for Chainer, Dementia Master

Land acceleration is crucial when playing aggressive and also when building up for win cards. If you don’t draw a mana acceleration card within the first four turns, you are losing momentum to your opponents – specially if you are not starting. You should blend mana acceleration cards going from cmc 2 to CMC-four. The best ramp cards can search for all land cards and get them in to the battlefield tapped or untapped. This will force the manacurve and let you drop bigger bombs earlier. Lands put into the battlefield is more secure way of ramping, instead of using artifact stones or similar mana tactics – thus that lands are more difficult to kill. If you are using green it’s easy to find great ramp cards. If you aren’t playing green, you have to look at non-green cards.

Which cards does the best deck builders suggests

When you examine the decks from EDH tour you will see that EDH is not the most used game in the world tour. But on this website we have collected all the most used cards within a diverse price range. Maybe you don’t wanna focus only on the top cards, but more on the popular cards, alternative suggestions, bizarre alternatives, and suggestions from the best magic players in the entire world.

Do you want to play to win budget or for fun

World class level can be an expensive thing. Casual magic can be a little too fun and you might wanna increase your win records. Low budget is desirable, but you can get way too low-priced and you will miss out on good cards in the middle-range and lower top-range. You need to find a balance that is appropriate for your wish and money range.

Try these alternative commanders to Chainer, Dementia Master

MTG is a funny game – especially when playing Singleton. Even if you got the best suited commander for your deck. You might wanna amend it from time to time to boost your gaming experience.