Greatest Chandra, Fire of Kaladesh EDH deck

Which type of strategy should I pick for Chandra, Fire of Kaladesh

Before you build your deck, you must study. Understan the meta mechanics and you will get a tactical step ahead. Do you like control, combo out or do you want to speed the game with a fast paced creature push, which can cause your opponent to give up Harmonize your play and put your deck in the middle. The golden zone between control-deck & combo are the master of commander. That said there are also alternative great strategies in other directions, like resistant which is very essential when not playing one-one. Ifyou are creating a Chandra, Fire of Kaladesh deck, you must rely on one deck-synergy. That does not mean that you can’t have subthemes. But beware not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Chandra, Fire of Kaladesh, which you must have

For all color, there are magic cards, which are so robust, that all Commander decks should have them – nomatter which commander you are using. Traditionally green has mana ramp, blue has counterspells, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to mention a few of them. You also need some critical artifacts, like Skull clamp. If you constantly pick these cards – all your decks will look the same and get a little monotonous. So unless your are playing only to win – you should blend your game up occasionally and try new cards. When considering cards you should off course look at CMC. Your mana-curve I EDH, isn’t so essential as in type1 or legacy, but you got to have early board control or defence grid. If we do not consider synergy to your commander, you should analyse on two parametres, when chosing cards. 1. The highest effect and 2. the lowest effect.

1. certain cards got big potential effect, e.g. remove every creatures and get a card for each creature that where removed this way. Other cards like a counter spell has a obvious little maximum effect.

2. Then we got the minimum effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the board when the spell is being cast. Other cards for example direct damage are more secure to cast and takes effect instantly, which increases the minimum effect. Aim for a card, that works both directions if possible. It’s good tactic to have a diverse mix of cards with both advantages, and even better to choose cards, that performs in both ways in some amount.

How dedicated should you try going for a win con

It’s fun to win. But the winning feeling can be filled with bitterness, if your opponent dislike your type of winning. Some combo kills are more likeable than others. Here are some recommandations about which combos to avoid:

• Avoid using two card infinite combos, that creates instantly win.

• Stop casting mass land destruction – unless you’re able to kill within few turns.

• Avoid funnelize 1 supercombo – it’s dull

• Don’t use a ton of tutorcards to search for the same combo pieces over and over again

• Avoid using mass draw, card search and control which causes a long and slow victory.

No one like to wait for slow turns. Nevertheless you have tomust decide how ambitious you wanna play. There’s a thin line among fun and competitive magic. Individual play groups are generally more focused on fun. Arranged magic clubs are in between. Thirdly the elite contests, organized by retailers or shops, are the most competitive, where the fun level is non excisting.

Greatest ramp cards for Chandra, Fire of Kaladesh

Mana acceleration is important when playing aggression and also when preperating for win cards. If you don’t draw a land ramp card within the first 4 upkepps, you will lose terrain to your enemies – specially if you are not the starting player. You should spread land ramp cards in the range from cmc2 – CMC four. The best ramp cards can search for any land cards and get those into the battlefield tapped or untapped. This will bend the manacurve and let you drop big bombs sooner. Lands put into the battlefield is more safe methop to ramping, than using artifact manas or other mana utilities – thus that lands are harder to kill. When you are playing green it’s easy to find great ramp cards. If you don’t play green, you have to look for alternative sources.

Which MTG cards does the top players suggests

If you look at the decks from 24K tour you will see that commander is not the used game in the 24K tour. But here we have gathered some of greatest magic cards within a broad cost span. You maybe won’t focus exclusively on the top cards, but more on the funny cards, creative suggestions, odd alternatives, and suggestions from the best magic players in the world.

Do you wanna play competitive budget or for fun

Tournament level is a pricy thing. Casual magic can be a too fun and you might wanna enhance your wins. A non-pricy deck is attractive, but you can become too cheapy and you miss out on great cards in the middle-range and lower top-range. You have to to get a level that is appropriate for your needs and money range.

Other alternative commander cards to Chandra, Fire of Kaladesh

MTG is a great card game – especially when playing Singleton. Even if you got the optimal general for your deck. You might wanna change it once in a while to increase your gaming experience.