The Finest Cho-Manno, Revolutionary deck

Which style should you select for Cho-Manno, Revolutionary

Before you build, you should learn. Understan the meta mechanics and you get a tactical step ahead. Do you like control, combo or do you wanna to speed the game with a high tempo creature pressure, which can cause your adversary to give up Harmonize your game out and place your game in the middle. The golden spot between control decks & combo decks are the master of commander. When that’s said there are also likewise great strategies in other directions, like resistant which is very important when you are not playing 1-1. Whenyou are making a Cho-Manno, Revolutionary deck, you need to depend on 1 synergy. That does not mean that you cannot have sub synergies. But be careful not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Cho-Manno, Revolutionary, which you must have

For all colour, there are cards, that are so overpowered, that all decks should have them – despite which commander you are having. Normally green has mana ramp, blue has counter spell, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a fewcards. You will also need some critical artifacts, like Mana vault. If you constantly select those cards – all your commander decks will be similar and get pretty uninteresting. So except if your are playing only for winning – you should blend your game up from time to time and try other cards. When examining cards you should obviously look at CMC. Your mana curve I EDH, isn’t so important as in modern or type, but you got to have early control or defence. If we do not focus on synergy to your commander, you should analyse on 2 parametres, when picking cards. 1. The topmost effect and 2. the minimum effect.

1. certain cards has big potential, like bury every permanents and take a card for each permanent that left the battlefield this way. Other cards like a direct damage got a natural little maximum effect.

2. Then we also got the minimum effect. A board clearence has a minimum effect of nothing – thus there might not be any creatures on the board when it is being cast. Other cards e.g. direct damage are more unrisky to cast and takes effect promptly, which raises the minimum effect. Aim for a card, that performs both directions if possible. It is great plan to have a diverce mix of cards with the two advantages, and even better to find cards, that works in both ways in some degrees.

How focused should you try going for a combo-win

Winning is fun. But the feeling can be replaced with bitterness, if your enemies disgust your win style. Some combos are more attractive than others. Here are some tips about which combo wins to avoid:

• Avoid playing two card infinite combos, that creates immediately win.

• Don’t play mass mana removal – without being able to win within few turns.

• Avoid funnelize 1 combo – it is humdrum

• Don’t use a ton of tutorcards to find the same combo pieces over and over again

• Avoid using mass draw, card search and control that results a long and slow death to your opponents.

Nobody love to wait for time consuming turns. Elseways you have tomust decide how aggressive you want to play. There’s a small difference between casual and competitive magic. Private magic groups are usually more less competitive. Arranged magic groups are in the middle. Thirdly the high end tournaments, organized by companies or magic webshops, are the most competitive, where the fun level is absent.

Best ramp cards for Cho-Manno, Revolutionary

Ramp is important for playing tempo as well as preperating for late game cards. If you don’t hit a ramp card within the first four rounds, you will lose terrain to your competants – specially if you are third in turn order. You should mix mana acceleration cards ranging from CMC 2 – cmc4. The best land acceleration cards will fetch for all land cards and put them in to play tapped or untapped. This will bend the manacurve and let you play high cmc bombs sooner. Lands on the battlefield is more secure methop to ramping, than using artifact stones or similar mana utilities – thus that lands are more difficult to exile. When you are playing green it’s easy to find great ramp cards. If you aren’t playing green, you have to look for non green cards.

Which magic cards does the top players suggests

When you look at the decks from world cup you will see that commander is not a used playing format in the pro tour. But on this website we have lined up some of greatest cards within a long cost range. Maybe you don’t wanna focus exclusively on the top cards, but more on the playful cards, alternative suggestions, weird alternatives, and recommendations from the best players in the entire world.

Do you want to play competitive low budget or for fun

World class level can be a pricy affair. Playing casual can be a too fun and you maybe want to boost your winrate. Low budget is attractive, but it can become too economical and you will miss great cards in the middle-range and lower top-range. You have to to choose a balance that suits your style and budget level.

Alternative magic cards to Cho-Manno, Revolutionary

MTG is a funny cardgame – especially when playing Emperor. Even if you have the best general for your EDH-deck. You might want to change it every second time to enhance your gaming experience.