The Leading Circu, Dimir Lobotomist EDH MTG deck
Which style should you select for Circu, Dimir Lobotomist
Before you build your deck, you should study. Study the meta mechanics and you will get a strategic step ahead. Do you preper control, combo or do you wanna to speed the game with a accellerated creature push, which will cause your opponent to quit Balance your game and place your deck in mid range. The diamond spot between control & combo are the master of EDH. That said there are also other great strategies in other directions, like versatileness which is very impactfull when you are not playing one on one. Whenyou are working on a Circu, Dimir Lobotomist deck, you need to depend on a synergy. It does not mean that you cannot have sub synergies. But be careful not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Circu, Dimir Lobotomist, that are core
For every color, there are some magiccards, which are so overpowered, that all EDH-decks should have them – nomatter which commander you are having. Traditionally green has manacards, blue has counter spell, draw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This was only to mention a fewcards. You will also need some of the good artifacts, like Sol ring. If you always select these cards – all your commander decks will turn out the same and get sort of monotonous. So except if you’re playing only to win – you should mix it up every now and then and experiment with new cards. When dealing with new cards you should obviously look at CMC. Your manavurce I EDH, isn’t so important as in type1 or legacy, but you got to have early control or protection. If we do not build a synergy to your commander, you should focus on two perspectives, when selecting cards. 1. The highest effect and 2. the undermost outcome.
1. Specific cards got big potential effect, e.g. bury all permanents and draw a card for each creature that left the battlefield this way. Other cards like a counter spell has a natural little upper level effect.
2. Then there’s also the undermost effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the table when it is being cast. Other cards for example direct damage are more unrisky to cast and takes effect directly, which raises the minimum effect. Aim for a card, that performs both directions if you can. It’s good plan to have a diverse blend of cards with both assets, but even better to find cards, that performs in both ways in some degrees.
How focused should you build for a combo-win
It’s fun to win. But the winning feeling will be filled with sourness, if your fellow players disgust your win condition. Some combo kills are more likeable than others. Here are some recommandations about which combo wins to avoid:
• Avoid using 2 cards infinite combos, which creates instant win.
• Don’t play mass mana removal – unless you’re able to win within a couple of turns.
• Avoid funnelize 1 combo – it is repetitive
• Don’t use a ton of tutor cards to look for the same combo pieces game after game
• Avoid using repeatable draw, card search and control to cause a long and slow death to your opponents.
No players appreciate to wait for long turns. On the other hand you have tomust choose how ambitious you want to play. There’s a small difference between casual and competitive magic. Private play-groups are usually more casual. Organized magic communities are in semi-casual. Lastly the elite events, organized by companies or shops, are the most competitive, where the fun level is lacking.
Best land ramp cards for Circu, Dimir Lobotomist
Mana ramp is essential when playing pressure and also when preperating for X-cards. If you don’t draw a ramp card within the first 4 rounds, you will lose momentum to your competants – especially if you are third in turn order. You should spread mana acceleration cards going from CMC 2 – cmc4. The best mana acceleration cards can search for any land cards and get those into the battlefield tapped or untapped. This will break the manacurve and let you play high cmc bombs earlier. Lands put directly into the battlefield is much more safe way of ramping, than using artifact stones or other mana tactics – thus that lands are more difficult to remove. When playing green it is easy to get great ramp cards. If you do not play green, you need to look at non green mana ramp.
Which magic cards does the top recommends
If you look at the decks from pro tour you will see that edh commander is not the typical playing format in the world tour. But here on the website we have gathered all the most winning cards within a broad price span. Maybe you won’t focus exclusively on the top cards, but also on the popular cards, creative suggestions, funky alternatives, and endorsements from the best magic players in the country.
Do you want to play to win budget or for fun
Competition level can be a pricy thing. Casual gaming can be a little too fun and you maybe wanna increase your win records. A non-pricy deck is nice, but it can get too cheapy and you miss good cards in the middle-range and top-range. You need to find a level that is appropriate for your needs and wallet.
Other alternative commander cards to Circu, Dimir Lobotomist
Magic the Gathering is a funny cardgame – particularly when playing Singleton. Also if you got the optimal commander for your deck. You maybe wanna amend it from time to time to enhance your playing experience.