Finest Djeru, With Eyes Open MTG deck
Which type of strategy should I choose for Djeru, With Eyes Open
Before you build your deck, you should study. Study the meta game and you will get a strategic advance. Do you preper control, combo pieces or do you want to speed up with a accellerated creature pressure, which can make your enemy to quit Stabilize your play and place your game in mid range. The diamond spot between control-deck & combo-decks are the king of EDH. But there are also other strong strategies in other dimension, like versatileness which is very important when not playing 1-1. Ifyou are working on a Djeru, With Eyes Open deck, you must rely on a deck synergy. That does not mean that you cannot have sub themes. But be careful not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Djeru, With Eyes Open, which you don’t wanna miss
For each color, there are cards, that are so good, that all Commanderdecks should have these cards – nomatter which commander you are using. Normally green has land ramp, blue has counters, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You will also need some critical artifacts, like Solemn simulacrum. If you always select those cards – all your decks will turn out the same and get very dull. So unless you’re playing only to win – you should blend it up now and then and experiment with new cards. When examining cards you should off course concentrate on CMC. Your manavurce I EDH, is not crucial as in type1 or vintage, but you have to have early control or protection. If you don’t consider synergy to your commander, you should focus on two parameters, when selecting cards. 1. The topmost effect and 2. the minimum outcome.
1. Specific cards got big effect potential, like remove every creatures and draw a card for each permanent that left the battlefield this way. Other cards like a direct damage got a natural low upper level effect.
2. Then there’s also the lowest effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the battlefield when the spell is being played. Other cards e.g. direct damage are more secure to play and takes effect directly, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It’s good strategy to have a diverse blend of cards with both assets, but even better to have cards, that performs in both ways in some degrees.
How strongly should you try going for a combo win
It’s fun to win. But the feeling will be filled with sourness, if your fellow players don’t like your way of winning. Some combokills are more good-natured than others. Here are some tips about which combo kills to skip out on:
• Avoid playing two cards infinite combos, which will create instant win.
• Don’t play mass land destruction – without being able to kill within 3-4 turns.
• Avoid overdoing the same supercombo – it is monotonous
• Don’t use a lot of tutor cards to look for the same combo cards over and over again
• Avoid using mass draw, card search and board control which causes a long and slow victory.
No players appreciate to wait for time consuming turns. Elseways you have tomust choose how aggressive you wanna play. There’s a thin line among fun and competitive. Individual play-groups are usually more focused on fun. Arranged play communities are in more competitive. Lastly the high end contests, arranged by companies or local shop, are the most competitive, where the level of fun is lacking.
Top mana ramp cards for Djeru, With Eyes Open
Land acceleration is essential when playing pressure as well as building up for win cards. If you don’t draw a land ramp card within the first four rounds, you will lose terrain to your competants – specially if you are second in turn order. You shall spread land ramp cards ranging from cmc2 – cmc 4. The best land ramp cards will fetch for all land cards and get them into play tapped or untapped. This will break the manacurve and let you play big cards earlier. Lands on the battlefield is much more safe methop to ramping, instead of using artifact rocks or similar mana tactics – thus that lands are more difficult to remove. When playing green it is easy to get great ramp cards. If you are not playing green, you need to look for non green mana ramp.
Which magic cards does the best magic players recommends
When you examine the decks from EDH tour you will see that EDH is not the most used game in the 24 World tour. But on this website we have summed up all the most used magic cards within a diverse cost range. You maybe don’t wanna focus alone on the best cards, but more on the popular cards, creative suggestions, bizarre alternatives, and recommendations from the best deck builders in the entire world.
Do you want to play competitive low budget or casual
Competition level can be a pricy affair. Playing casual can be a little too fun and you might want to boost your winrate. A low cost deck is attractive, but it can get too cheap and you miss good cards in the mid-range and top-range. You have to to find a balance that is suitable to your wish and budget range.
Alternative commander cards to Djeru, With Eyes Open
MTG is a strategic card game – particularly when playing Singleton. Even though you got the optimal general for your EDH deck. You might want to swich it once in a while to increase your gameplay.