The Leading Dong Zhou, the Tyrant EDH magicdeck
Which strategy should you select for Dong Zhou, the Tyrant
Before you build your deck, you should learn. Understan the meta mechanics and you will get a tactical advance. Do you like control, combo pieces or do you wanna to speed the game with a fast paced creature push, that can force your enemy to surrender Balance things out and put your tactics in the mid range. The golden zone from control & combo are the king of EDH. When thatâ€™s said there are also other great strategies in other directions, like adaptability which is very critical when you are not playing 1-on-1. Ifyou are building a Dong Zhou, the Tyrant deck, you must depend on one deck synergy. It doesnâ€™t mean that you canâ€™t have subthemes. But be careful not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Dong Zhou, the Tyrant, which are core
For all colour, there are some magiccards, which are so overpowered, that all EDH-decks should have them â€“ regardless which commander you are using. Traditionally green has mana ramp, blue has counterspells, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some of the good artifacts, like Mana crypt. If you consistently choose those cards – all your decks will turn out the same and get sort of boring. So except if youâ€™re playing only for winning â€“ you should blend your game up every now and then and test new cards. When dealing with new cards you should off course concentrate on CMC. Your mana-curve I EDH, isnâ€™t so critical as in type1 or legacy, but you have to possess early control or protection. If we donâ€™t consider synergy to your commander, you should analyse on two parameters, when picking cards. 1. The highest outcome and 2. the undermost outcome.
1. Some cards got big potential, e.g. exile every creatures and take a card for each creature that where removed this way. Other cards like a direct damage got a natural small upper level effect.
2. Then we also got the lowest effect. A mass removal has a minimum effect of nul â€“ because there might not be any creatures on the table when the spell is being cast. Other cards e.g. basic lands are more secure to play and works directly, which increases the minimum effect. Go for a card, that works both ways if possible. It is super tactic to have a diverse mix of cards with both assets, and even better to choose cards, that works in both ways in some degrees.
How dedicated should you build for a combo win
It is fun to win. But the winning feeling will be replaced with bitterness, if your opponent donâ€™t like your win condition. Some combo kills are more appealing than others. Here are some recommandations about which combo wins to avoid:
â€˘ Stop using 2 card infinite combos, that results in instant win.
â€˘ Stop casting mass land removal â€“ unless youâ€™re able to win within few turns.
â€˘ Avoid funnelize the same combo â€“ itâ€™s dull
â€˘ Do not use a ton of tutor cards to search for the same combo pieces game after game
â€˘ Avoid using mass draw, card search and control that results a long and slowly death to your opponents.
No players love to wait for time consuming turns. When thatâ€™s said you have tomust decide how aggressive you wanna play. There is a fine line among fun and competitive magic. Individual play groups are usually more less competitive. Public magic communities are in semi-casual. Thirdly the competitive contests, organized by retailers or magic webshops, are the most competitive, where the casual element is lacking.
Greatest ramp cards for Dong Zhou, the Tyrant
Mana acceleration is crucial when playing pressure and also when building up for win cards. If you donâ€™t draw a land ramp card within the first four rounds, you will lose strength to your opponents â€“ specially if you are not starting. You shall spread mana ramp cards ranging from CMC 2 – CMC four. The best ramp cards can fetch for any land cards and get them in to the battlefield tapped or untapped. This will break the mana-curve and let you play bigger cards earlier. Lands on the battlefield is much more secure way of ramping, than using artifact manas or similar mana tactics â€“ thus that lands are harder to kill. If you are using green it is easy to get great ramp cards. If you are not playing green, you need to look at non-green cards.
Which cards does the top magic players recommends
If you study the decks from pro tour you can see that EDH is not a used playing format in the Pro-tour. But here we have collected some of greatest cards within a long cost span. You might donâ€™t wanna focus alone on the best cards, but also on the popular cards, creative suggestions, bizarre alternatives, and recommendations from the best deck builders in the world tour.
Do you want to play competitive low budget or for fun
Competition level is a pricy thing. Playing casual can be a too casual and you maybe wanna enhance your win-rate. Low budget is nice, but it can get too cheapy and you will miss good cards in the mid-range and top-range. You have to to get a balance that is suitable to your needs and budget.
Other alternative magic cards to Dong Zhou, the Tyrant
MTG is a strategic game â€“ particularly when playing Singleton. Even though you got the best general for your EDH-deck. You might wanna amend it from time to time to enhance your gameplay.