Leading Doran, the Siege Tower deck
Which style should you choose for Doran, the Siege Tower
Before you build, you should study. Learn the meta game and you will get a skillful advance. Do you like control, combo out or do you want to set the pace with a accellerated creature push, which can force your opponent to surrender Stabilize your play and place your tactics in the golden spot. The sweet spot from control-deck and combo decks are the master of commander. When that’s said there are also likewise strong strategies in other dimension, like resistant which is very impactfull when you are not playing 1 on 1. Whenyou are creating a Doran, the Siege Tower deck, you must depend on a synergy. That doesn’t mean that you cannot have side themes. But beware not to pollute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Doran, the Siege Tower, that you must have
For all colour, there are cards, that are so powerful, that all decks should have these cards – regardless which commander you are using. Traditionally green has land ramp, blue has counters, draw or bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to name a few of them. You also need some classic artifacts, like Skull clamp. If you consistently pick those cards – all your commander decks will turn out similar and get sort of uninteresting. So except if you’re playing only to win – you should blend things up now and then and test new cards. When dealing with new cards you should naturally focus on CMC. Your mana curve I EDH, isn’t so critical as in modern or type, but you need to possess early board control or defence grid. If you don’t focus on synergy to your commander, you should analyse on 2 perspectives, when chosing cards. 1. The highest outcome and 2. the lowest outcome.
1. Specific cards got big potential, for example bury every permanents and withdraw a card for each creature that left the battlefield this way. Other cards like a single spot removal has a natural low maximum effect.
2. Then there’s also the minimum effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the board when the spell is being cast. Other cards e.g. spot removal are more unrisky to play and works directly, which increases the minimum effect. Go for a card, that works both directions if you can. It is super plan to have a good blend of cards with both advantages, and even better to have cards, that works in both ways in some degrees.
How much should you build for a win con from combos
It is funny to win. But the winning feeling can be filled with sourness, if your enemies disgust your win condition. Some combo kills are more likeable than others. Here are some piece of advice about which combo kills to skip out on:
• Avoid using two cards infinite combos, that creates instant win.
• Don’t play mass mana destruction – without being able to kill within few turns.
• Avoid overdoing the same combo – it is boring
• Don’t use a lot of tutors to search for the same combo cards turn after turn
• Avoid using mass draw, card search and board control to cause a long and slowly win.
Nobody love to wait for long turns. Nevertheless you have tomust choose how ambitious you want to play. There is a thin line between casual and competitive magic. Private magic groups are generally more focused on fun. Organized play groups are in semi competitive. Thirdly the competitive contests, organized by companies or magic webshops, are the most competitive, where the level of fun is non excisting.
Greatest mana acceleration cards for Doran, the Siege Tower
Mana ramp is important for playing aggression as well as preperating for late game cards. If you don’t get a ramp card within the first four upkepps, you will lose strength to your competants – especially if you are not the starting player. You shall mix mana ramp cards ranging from cmc 2 – cmc 4. The best ramp cards will fetch for any land cards and put those into play tapped or untapped. This will crack the mana-curve and let you drop big cards earlier. Lands put directly into the battlefield is much more safe methop to ramping, instead of using mana stone or other mana utilities – thus that lands are harder to exile. When playing green it is easy to find great ramp cards. If you do not play green, you have to look for non green cards.
Which magic cards does the top deck builders suggests
If you examine the decks from world cup you can see that edh commander is not the most typical format in the pro tour. But here we have gathered some of most used cards within a long money span. You maybe don’t wanna focus alone on the top cards, but also on the popular cards, alternative suggestions, bizarre alternatives, and recommendations from the best EDH players in the world.
Do you want to play competitive budget or for fun
World class level is a pricy affair. Casual can be a little too fun and you maybe wanna increase your win stats. A low budget deck is attractive, but it can get way too economical and you will miss out on good cards in the medium-range and lower top-range. You need to find a balance that is suitable to your need and wallet.
Try these alternative commanders to Doran, the Siege Tower
MTG is a great card game – especially when playing Emperor. Even if you got the best suited commander for your EDH-deck. You might wanna amend it every second time to boost your fun level.