The Top Dragonlord Atarka EDH-deck

Which style should I pick for Dragonlord Atarka

Before you build, you must learn. Study the meta strategies and you get a tactical step ahead. Do you preper control, combo or do you wanna to set the pace with a accellerated creature push, that will make your opponents to give up Readjust things and place your game in mid range. The mid spot from control decks & combo-decks are the winner of EDH. When that’s said there are also likewise strong strategies in other directions, like versatileness which is very impactfull when not playing one-on-one. Ifyou are working on a Dragonlord Atarka deck, you must rely on 1 deck synergy. That does not mean that you can’t have sub themes. But watch out not to diffuse your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Dragonlord Atarka, that needed

For every colour, there are cards, that are so good, that all EDH decks should have them – nomatter which commander you are having. Normally green has mana ramp, blue has counters, draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipes and tokens. This was only to name a fewcards. You will also need some classic artifacts, like Sol ring. If you constantly pick those cards – all your commander decks will be the same and get a little uninteresting. So unless your are playing only to win – you should blend it up every now and then and try new cards. When dealing with new cards you should obviously look at CMC. Your mana curve I EDH, is not important as in type1 or legacy, but you need to have early board control or defence grid. If you don’t consider synergy to your commander, you should consider on 2 perspectives, when chosing cards. 1. The upper effect and 2. the undermost effect.

1. certain cards got big effect potential, for example bury every permanents and draw a card for each permanent that where removed this way. Other cards like a direct damage has a obvious small maximum effect.

2. Then there is the undermost effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the battlefield when it resolves. Other cards e.g. direct damage are more safe to cast and takes effect promptly, which raises the minimum effect. Go for a card, that works both directions if possible. It is good strategy to have a good blend of cards with both assets, and even better to find cards, that performs in both ways in some degrees.

How dedicated should you try going for a combo synergy

It is funny to win. But the winning feeling will be replaced with bitterness, if your enemies disrespect your win condition. Some combokills are more good-natured than others. Here are some tips about which combos to avoid:

• Stop playing 2 cards infinite combos, that will create instantly win.

• Stop casting mass mana destruction – unless you’re able to win within few turns.

• Avoid over doing 1 supercombo – it’s boring

• Don’t use a lot of tutor cards to search for the same combo cards turn after turn

• Avoid using repeatable draw, card search and board control that results a long and slow win.

Nobody love to wait for slow turns. On the other hand you have tomust choose how competitive you wanna play. There’s a small difference among fun and competitive magic. Independent magic groups are often more focused on fun. Public magic clubs are in the middle. Finally the elite contests, organized by companies or magic webshops, are the most competitive, where the level of fun is non excisting.

Greatest mana ramp cards for Dragonlord Atarka

Land acceleration is important for playing aggressive as well as preperating for high cmc cards. If you don’t hit a land acceleration card within the first four draw steps, you are losing strength to your competants – specially if you are second in turn order. You should mix land ramp cards in the range from CMC 2 to cmc 4. The best land acceleration cards will tutor for all land cards and get those into play tapped or untapped. This will crack the mana-curve and let you drop high cmc bombs sooner. Lands on the battlefield is more safe methop to ramping, instead of using artifact rocks or similar mana tactics – thus that lands are harder to kill. If you are green it is easy to get great ramp cards. If you don’t play green, you have to look at non green cards.

Which cards does the top recommends

When you study the decks from Pro-tour you can see that commander is not the most typical format in the pro tour. But here we have summed up all the most used cards within a broad money range. You might don’t wanna focus only on the best cards, but more on the playful cards, creative suggestions, bizarre alternatives, and proposals from the best in the pro tour.

Do you want to play competitive low budget or for fun

World class level will be an expensive thing. Casual can be a little too casual and you maybe want to boost your winrate. Low budget is nice, but you can get too low-priced and you miss out on good cards in the medium-range and top-range. You need to choose a balance that is suitable to your need and money range.

Alternative magic cards to Dragonlord Atarka

Magic the Gathering is a funny cardgame – particularly when playing Emperor. Even if you have the best general for your EDH-deck. You maybe wanna swich it from time to time to increase your gameplay.