Top Dragonlord Silumgar MTG-deck
Which strategy should I go with for Dragonlord Silumgar
Before you build, you must learn. Study the meta game and you will get a tactical step ahead. Do you preper control, combo or do you wanna to speed the game with a accellerated creature pressure, which will force your adversary to quit Stabilize your play out and put your strategy in the mid range. The sweet zone between control and combo-decks are the winner of EDH commander. That said there are also likewise great strategies in other dimension, like resistant which is very critical when you are not playing one-one. Ifyou are working on a Dragonlord Silumgar deck, you need to rely on 1 synergy. That does not mean that you cannot have sub synergies. But be careful not to pollute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Dragonlord Silumgar, which are essentials
For all color, there are cards, which are so robust, that all decks should have these cards – no matter which commander you are playing with. Traditionally green has land ramp, blue has counter spell, draw or mass bounce. Red has some essential combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to mention a fewcards. You will also need some classic artifacts, like Solemn simulacrum. If you always pick these cards – all your decks will turn out similar and get a little dull. So except if your are playing only to win – you should mix your game up occasionally and test other cards. When dealing with new cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so critical as in type1 or legacy, but you need to possess early board control or defence. If you do not consider synergy to your commander, you should analyse on two parametres, when picking cards. 1. The maximum effect and 2. the lowest outcome.
1. Some cards got high effect potential, e.g. exile every permanents and get a card for each creature that died this way. Other cards like a counter spell has a natural low maximum effect.
2. Then there’s also the undermost effect. A mass removal has a minimum effect of nul – because there might not be any creatures on the table when it is being cast. Other cards like basic lands are more secure to play and takes effect directly, which raises the minimum effect. Go for a card, that works both directions if possible. It is great idea to have a diverse mix of cards with both assets, but even better to have cards, that works in both ways in some degrees.
How strongly should you go for a win con
It is funny to win. But the feeling will be replaced with sourness, if your opponent dislike your win style. Some combokills are more likeable than others. Here are some tips about which combo kills to avoid:
• Stop playing two card infinite combos, that creates immediately win.
• Stop casting mass land removal – without being able to kill within few turns.
• Avoid over use 1 supercombo – it’s monotonous
• Do not use a lot of tutorcards to look for the same combo cards game after game
• Avoid using repeatable draw, card search and control that results a long and slowly death to your opponents.
Nobody appreciate to wait for long turns. Elseways you have tomust decide how aggressive you want to play. There is a fine line among fun and competitive magic. Private playgroups are generally more casual. Organized play clubs are in between. Thirdly the high end tournaments, arranged by retailers or local shop, are the most competitive, where the level of fun is lacking.
Best land ramp cards for Dragonlord Silumgar
Ramp is essential when playing aggressive as well as preparing for X-cards. If you unluckily don’t get a land ramp card within the first 4 upkepps, you are losing momentum to your opponents – specially if you are not the starting player. You should blend mana ramp cards ranging from cmc2 – cmc 4. The best land acceleration cards will fetch for non-basic land cards and get those into play tapped or untapped. This will crack the mana-curve and let you cast bigger cards sooner. Lands put directly into the battlefield is much more secure way of ramping, instead of using artifact stones or similar mana tactics – thus that lands are harder to exile. When you are playing green it is easy to get great ramp cards. If you don’t play green, you need to look at alternative cards.
Which cards does the top deck builders recommends
When you examine the decks from WOFTC tour you will see that commander is not the used playing format in the Pro-tour. But here we have gathered some of most used magic cards within a broad money range. You might don’t wanna focus alone on the best cards, but also on the funny cards, creative suggestions, bizarre alternatives, and proposals from the best in the entire world.
Do you want to play to win budget or for fun
Winning a any cost will be a pricy affair. Casual gaming can be a too casual and you might want to increase your wins. Low budget is nice, but it can become way too cheap and you miss good cards in the middle-range and lower top-range. You need to find a level that suits your style and budget range.
Try these alternative commander cards to Dragonlord Silumgar
MTG is a popular cardgame – especially when playing EDH. Also if you got the optimal commander for your EDH deck. You maybe wanna change it every second time to enhance your fun level.