The Finest Drana, Kalastria Bloodchief EDH deck

Which strategy type should you pick for Drana, Kalastria Bloodchief

Before you practice, you must study. Study the meta mechanics and you will get a skillful advance. Do you like control, combo or do you wanna to rush the game with a high tempo creature push, which will make your opponents to give up Stabilize your deck out and place your tactics in the mid zone. The mid zone from control decks and combo decks are the winner of EDH. But there are also more great strategies in other directions, like allroundability which is very impactfull when not playing one-on-one. Ifyou are brewing a Drana, Kalastria Bloodchief deck, you must depend on one synergy. It doesn’t mean that you cannot have side themes. But be careful not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Drana, Kalastria Bloodchief, which are must haves

For every colour, there are some cards, which are so powerful, that all decks should have these cards – nomatter which commander you are using. Traditionally green has manacards, blue has counter spell, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a fewcards. You also need some of the good artifacts, like Solemn simulacrum. If you always select those cards – all your commander decks will look the same and get very uninteresting. So except if your are playing only for winning – you should stir it up now and then and experiment with other cards. When looking for new cards you should naturally concentrate on CMC. Your mana-curve I EDH, is not essential as in modern or legacy, but you got to have early control or protection. If you do not build a synergy to your commander, you should analyse on 2 angles, when chosing cards. 1. The highest outcome and 2. the lowest outcome.

1. Specific cards got high effect potential, e.g. bury every creatures and take a card for each permanent that left the battlefield this way. Other cards like a single spot removal got a natural low maximum effect.

2. Then there’s also the minimum effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the battlefield when it is being cast. Other cards e.g. spot removal are more unrisky to cast and works instantly, which increases the minimum effect. Aim for a card, that performs both ways if it makes sense. It is good strategy to have a diverce blend of cards with the two assets, but even better to find cards, that performs in both ways in some level.

How strongly should you build for a combo win

It is fun to win. But the winning feeling can be replaced with acrimony, if your fellow players disgust your win style. Some combo wins are more appealing than others. Here are some piece of advice about which combos to skip out on:

• Avoid using 2 cards infinite combos, that creates instantly win.

• Don’t play mass mana destruction – unless you are able to win within a couple of turns.

• Avoid over do on one supercombo – it’s tiresome

• Don’t use a lot of tutor cards to look for the same combo cards over and over again

• Avoid using repeatable draw, card search and board control to cause a long and slow death to your opponents.

No one love to wait for slow turns. When that’s said you have tomust decide how ambitious you wanna play. There’s a fine line among fun and competitive magic. Individual magic groups are often more casual. Organized magic clubs are in between. Lastly the competitive tournaments, organized by retailers or magic shops, are the most competitive, where the casual element is absent.

Best ramp cards for Drana, Kalastria Bloodchief

Mana ramp is important for playing pressure as well as preperating for late game finishers. If you do not get a land ramp card within the first 4 draw steps, you will lose terrain to your enemies – especially if you are third in turn order. You should blend mana acceleration cards ranging from CMC 2 – cmc4. The best land acceleration cards will fetch for non-basic land cards and put them in to play tapped or untapped. This will bend the mana-curve and let you drop big cards sooner. Lands on the battlefield is more secure methop to ramping, than using mana stone or other mana tactics – thus that lands are harder to remove. When playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look for non green mana ramp.

Which cards does the best recommends

If you examine the decks from pro tour you will see that commander is not the most typical format in the 24 World tour. But here on the website we have lined up some of greatest cards within a diverse price range. Maybe you won’t focus exclusively on the top cards, but more on the funny cards, alternative suggestions, odd alternatives, and suggestions from the best EDH players in the entire world.

Do you want to play to win low budget or casual

Competition level will be an expensive affair. Casual magic can be a too casual and you maybe wanna boost your winrate. A cheap deck is attractive, but you can become way too economical and you will miss great cards in the middle-range and lower top-range. You have to to get a balance that is appropriate for your wish and budget.

Other alternative cards to Drana, Kalastria Bloodchief

Magic the Gathering is a funny cardgame – particularly when playing Singleton. Even though you got the best general for your deck. You maybe want to swich it once in a while to boost your game play.