The Best Dromar, the Banisher MTG-deck

Which strategy should you go with for Dromar, the Banisher

Before you build your deck, you should study. Learn the meta strategies and you get a tactical advance. Do you preper control, combo pieces or do you wanna to rush the game with a fast paced creature pressure, which can force your opponents to give up Stabilize your deck out and place your game in the mid range. The mid zone between control & combo are the king of EDH commander. That said there are also other great strategies in other directions, like adaptability which is very critical when you are not playing one on one. Ifyou are making a Dromar, the Banisher deck, you need to focus on a synergy. That does not mean that you cannot have sub synergies. But be careful not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Dromar, the Banisher, that are core

For every color, there are some magic cards, which are so robust, that all Commanderdecks should have them – despite which commander you are playing with. Traditionally green has land ramp, blue has counters, card draw or mass bounce. Red has some essential combo cards and black got tutors. Finally white has mass removal and tokens. This was only to mention a few of them. You will also need some of the good artifacts, like Skull clamp. If you constantly select those cards – all your commander decks will look the same and get very monotonous. So except if you’re playing only for winning – you should blend it up now and then and test new cards. When examining cards you should naturally look at CMC. Your mana-curve I EDH, is not essential as in modern or type, but you have to have early control or protection. If you don’t focus on synergy to your commander, you should consider on 2 parameters, when chosing cards. 1. The highest outcome and 2. the minimum outcome.

1. Some cards has big effect potential, e.g. bury all creatures and take a card for each permanent that where removed this way. Other cards like a single spot removal got a natural little upper level effect.

2. Then we got the undermost effect. A mass removal has a minimum effect of zero – thus there might not be any creatures on the battlefield when the spell is being cast. Other cards for example basic lands are more safe to cast and works immediately, which increases the minimum effect. Go for a card, that performs both directions if you can. It’s good idea to have a diverce blend of cards with both advantages, and even better to have cards, that performs in both ways in some amount.

How much should you go for a combo win con

It’s fun to win. But the feeling can be replaced with acrimony, if your enemies disgust your type of winning. Some combo kills are more symphatic than others. Here are some piece of advice about which combos to avoid:

• Avoid using two card infinite combos, which creates instant win.

• Don’t play mass mana destruction – unless you are able to kill within a couple of turns.

• Avoid funnelize the same supercombo – it is monotonous

• Don’t use a ton of tutorcards to look for the same combo pieces over and over again

• Avoid using repeatable draw, card search and board control that results a long and slowly death to your opponents.

Nobody like to wait for slow turns. When that’s said you have tomust choose how ambitious you wanna play. There’s a thin line among casual and competitive. Independent magic groups are generally more casual. Arranged magic communities are in more competitive. Lastly the high end tournaments, organized by retailers or local shop, are the most competitive, where the level of fun is lacking.

Best land ramp cards for Dromar, the Banisher

Land ramp is important for playing aggression as well as preperating for late game finishers. If you do not draw a mana ramp card within the first four upkepps, you will lose strength to your enemies – especially if you are third in turn order. You should spread mana ramp cards in the spectrum from CMC 2 to cmc4. The best mana acceleration cards can tutor for any land cards and put them in to play tapped or untapped. This will bend the mana-curve and let you drop bigger bombs sooner. Lands on the battlefield is more safe methop to ramping, than using artifact manas or similar mana tactics – thus that lands are harder to remove. When you are playing green it’s easy to find great ramp cards. If you do not play green, you need to look at alternative mana ramp.

Which cards does the best suggests

When you study the decks from 24K tour you can see that commander is not the most used format in the 24K tour. But on this website we have summed up all the most winning cards within a broad money range. You maybe don’t wanna focus only on the best cards, but more on the popular cards, creative suggestions, funky alternatives, and suggestions from the best deck builders in the pro tour.

Do you wanna play competitive low budget or casual

Tournament level will be an expensive thing. Casual can be a little too fun and you maybe wanna enhance your winrate. A non-pricy deck is desirable, but you can get too cheapy and you will miss good cards in the mid-range and top-range. You need to find a balance that is appropriate for your style and budget level.

Alternative commanders to Dromar, the Banisher

Magic the Gathering is a strategic game – especially when playing Singleton. Also if you have the optimal commander for your EDH-deck. You might wanna amend it from time to time to boost your fun level.