The Top Dromoka, the Eternal EDH MTG deck
Which type of strategy should I go with for Dromoka, the Eternal
Before you build, you should study. Learn the meta game and you will get a tactical step ahead. Do you like control, combo pieces or do you want to speed up with a fast paced creature push, that can drive your enemy to quit Harmonize your game out and put your deck in the golden spot. The sweet zone between control decks & combo are the king of EDH. When that’s said there are also alternative strong strategies in other dimension, like allroundability which is very impactfull when not playing one-on-one. Whenyou are creating a Dromoka, the Eternal deck, you must focus on a synergy. It does not mean that you cannot have sub synergies. But watch out not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Dromoka, the Eternal, which you must have
For every color, there are magiccards, which are so robust, that all EDH-decks should have them – no matter which commander you are playing with. Traditionally green has ramp, blue has counters, carddraw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to name a few of them. You also need some critical artifacts, like Lightning greaves. If you constantly choose those cards – all your magic decks will turn out the same and get sort of dull. So except if your are playing only to win – you should stir things up from time to time and experiment with new cards. When examining cards you should off course concentrate on CMC. Your mana-curve I EDH, is not essential as in type1 or legacy, but you need to have early board control or defence grid. If you do not build a synergy to your commander, you should consider on 2 perspectives, when selecting cards. 1. The upper effect and 2. the minimum effect.
1. certain cards has big effect potential, like remove all permanents and withdraw a card for each creature that where removed this way. Other cards like a single spot removal got a obvious low upper level effect.
2. Then there is the lowest effect. A board clearence has a minimum effect of 0 – because there might not be any creatures on the battlefield when it resolves. Other cards for example direct damage are more secure to play and works immediately, which increases the minimum effect. Aim for a card, that works both ways if possible. It’s great plan to have a good mix of cards with both advantages, and even better to find cards, that works in both ways in some amount.
How much should you try going for a combo win con
Winning is fun. But the winning feeling will be filled with sourness, if your enemies dislike your way of winning. Some combos are more symphatic than others. Here are some recommandations about which combokills to avoid:
• Stop playing two card infinite combos, that will create instant win.
• Avoid making mass mana removal – without being able to win within 3-4 turns.
• Avoid overfocusing on 1 supercombo – it is tiring
• Don’t use a ton of tutor cards to search for the same combo cards turn after turn
• Avoid using mass draw, card search and board control that results a long and slow win.
Nobody appreciate to wait for slow turns. Elseways you have tomust choose how competitive you want to play. There is a thin line between fun and competitive magic. Independent playgroups are usually more focused on fun. Public magic communities are in between. Finally the elite events, arranged by companies or magic webshops, are the most competitive, where the level of fun is non excisting.
Greatest mana ramp cards for Dromoka, the Eternal
Mana acceleration is important for playing pressure as well as preparing for win cards. If you do not hit a mana ramp card within the first 4 rounds, you will lose momentum to your competants – specially if you are third in turn order. You shall blend land acceleration cards going from cmc 2 – CMC four. The best land ramp cards can tutor for any land cards and put them in to play tapped or untapped. This will crack the manacurve and let you cast high cmc bombs earlier. Lands on the battlefield is more safe way of ramping, than using artifact manas or other mana utilities – thus that lands are harder to remove. When playing green it’s easy to get great ramp cards. If you don’t play green, you need to look for alternative sources.
Which magic cards does the best magic players recommends
If you look at the decks from Pro-tour you can see that edh commander is not the typical game in the world cup. But here on the website we have summed up all the most used magic cards within a long price range. Maybe you won’t focus alone on the top cards, but more on the playful cards, alternative suggestions, bizarre alternatives, and proposals from the best EDH players in the country.
Do you want to play to win low budget or casual
World class level is a pricy affair. Casual can be a too casual and you might wanna enhance your win rate. A low budget deck is attractive, but you can get too economical and you miss out on great cards in the middle-range and top-range. You need to choose a level that is appropriate for your wish and budget.
Other alternative commander cards to Dromoka, the Eternal
Magic the Gathering is a funny game – particularly when playing EDH. Even if you have the best suited commander for your deck. You might wanna change it now and then to enhance your game play.