The Greatest Eight-and-a-Half-Tails EDH MTG deck

Which strategy should you choose for Eight-and-a-Half-Tails

Before you practice, you must study. Study the meta strategies and you will get a strategic step ahead. Do you preper control, combo out or do you want to rush the game with a high tempo creature push, which can cause your opponent to quit Readjust things out and put your game in the middle. The golden zone from control and combo decks are the master of EDH. That said there are also more great strategies in other dimension, like versatileness which is very important when you are not playing one-on-one. Whenyou are building a Eight-and-a-Half-Tails deck, you need to rely on one deck synergy. That doesn’t mean that you can’t have supporting synergies. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Eight-and-a-Half-Tails, which are essentials

For all colour, there are some magiccards, which are so powerful, that all EDH decks should have these cards – regardless which commander you are using. Normally green has manacards, blue has counters, carddraw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to name a few of them. You also need some of the good artifacts, like Lightning greaves. If you always pick these cards – all your magic decks will turn out the same and get a little dull. So unless your are playing only to win – you should mix it up from time to time and try other cards. When examining cards you should obviously look at CMC. Your mana-curve I EDH, is not crucial as in type1 or type, but you got to possess early control or defence. If you don’t consider synergy to your commander, you should analyse on 2 angles, when chosing cards. 1. The highest outcome and 2. the lowest outcome.

1. Some cards got big potential effect, like bury all permanents and draw a card for each creature that where removed this way. Other cards like a counter spell has a obvious little maximum effect.

2. Then we got the minimum effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the battlefield when the spell resolves. Other cards like direct damage are more secure to cast and takes effect instantly, which increases the minimum effect. Go for a card, that works both ways if it makes sense. It is great strategy to have a diverse mix of cards with the two assets, and even better to choose cards, that performs in both ways in some amount.

How dedicated should you build for a win con from combos

It’s fun to win. But the winning feeling can be filled with sourness, if your opponents dislike your win condition. Some combo kills are more symphatic than others. Here are some tips about which combo kills to skip out on:

• Avoid playing two cards infinite combos, which results in immediately win.

• Stop casting mass land destruction – unless you are able to kill within a couple of turns.

• Avoid overuse 1 combo – it is monotonous

• Don’t use a ton of tutors to look for the same combo cards over and over again

• Avoid using repeatable draw, card search and board control which causes a long and slow death to your opponents.

No players like to wait for long turns. On the other hand you have tomust choose how aggressive you wanna play. There’s a short distance between casual and competitive magic. Independent playgroups are usually more casual. Arranged play communities are in semi-casual. Thirdly the elite contests, arranged by companies or magic shops, are the most competitive, where the casual element is lacking.

Best mana acceleration cards for Eight-and-a-Half-Tails

Mana ramp is crucial when playing aggression as well as preparing for high cmc cards. If you do not hit a land acceleration card within the first 4 draw steps, you will lose momentum to your enemies – specially if you are second in turn order. You shall blend ramp cards going from cmc2 to CMC-four. The best mana acceleration cards can fetch for all land cards and get those in to the battlefield tapped or untapped. This will crack the mana curve and let you play high cmc cards earlier. Lands put directly into the battlefield is much more safe way of ramping, than using artifact stones or similar mana tactics – thus that lands are more difficult to kill. When you are playing green it is easy to find great ramp cards. If you are not playing green, you have to look for non green cards.

Which cards does the best EDH players recommends

If you study the decks from 24K tour you will see that commander is not the most typical game in the WOFTC tour. But here on the website we have collected all the most used cards within a diverse cost span. You might don’t wanna focus only on the top cards, but more on the funny cards, creative suggestions, weird alternatives, and suggestions from the best EDH players in the world.

Do you wanna play to win budget or casual

Competitive will be a pricy affair. Casual gaming can be a too fun and you maybe wanna boost your winrate. A non-pricy deck is desirable, but it can get way too low-priced and you miss great cards in the mid-range and lower top-range. You need to find a level that is suitable to your need and wallet.

Other alternative commander cards to Eight-and-a-Half-Tails

MTG is a strategic cardgame – particularly when playing EDH. Even if you got the best commander for your EDH deck. You maybe wanna change it now and then to increase your fun level.