Leading Emmara, Soul of the Accord MTG-deck
Which style should you choose for Emmara, Soul of the Accord
Before you practice, you must learn. Study the meta strategies and you will get a skillful advance. Do you like control, combo pieces or do you wanna to set the pace with a fast paced creature push, that can force your enemy to surrender Balance your game and place your deck in the mid zone. The sweet spot from control-deck & combo-decks are the master of EDH commander. When that’s said there are also more strong strategies in other directions, like allroundability which is very important when not playing 1-on-1. Ifyou are building a Emmara, Soul of the Accord deck, you must focus on one deck synergy. That does not mean that you cannot have side themes. But be careful not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the stax for Emmara, Soul of the Accord, that needed
For all color, there are magiccards, which are so good, that all Commanderdecks should have them – nomatter which commander you are using. Normally green has land ramp, blue has counters, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to mention a few of them. You also need some classic artifacts, like Lightning greaves. If you constantly choose these cards – all your commander decks will be similar and get pretty monotonous. So except if you’re playing only to win – you should mix it up occasionally and try new cards. When considering cards you should off course focus on CMC. Your mana curve I EDH, is not crucial as in type1 or legacy, but you have to possess early board control or protection. If we do not build a synergy to your commander, you should focus on 2 things, when picking cards. 1. The maximum outcome and 2. the undermost effect.
1. certain cards got big effect potential, like remove every creatures and draw a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a natural low upper level effect.
2. Then there’s also the undermost effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the table when the spell resolves. Other cards for example spot removal are more unrisky to play and works promptly, which raises the minimum effect. Aim for a card, that works both directions if it makes sense. It is super idea to have a diverse mix of cards with both assets, and even better to select cards, that performs in both ways in some level.
How dedicated should you try going for a combo-win
It’s fun to win. But the winning feeling will be replaced with bitterness, if your enemies disrespect your way of winning. Some combokills are more symphatic than others. Here are some recommandations about which combos to skip out on:
• Stop using two card infinite combos, that will create instant win.
• Don’t play mass mana removal – unless you are able to kill within few turns.
• Avoid over doing one supercombo – it’s repetitive
• Do not use a lot of tutor cards to find the same combo cards turn after turn
• Avoid using repeatable draw, card search and board control which causes a long and slow win.
No one love to wait for long turns. When that’s said you have tomust choose how competitive you want to play. There’s a small difference among fun and competitive. Independent playgroups are often more focused on fun. Arranged magic clubs are in more competitive. Lastly the elite contests, arranged by companies or shops, are the most competitive, where the fun level is non excisting.
Best mana acceleration cards for Emmara, Soul of the Accord
Mana ramp is crucial when playing pressure as well as preperating for win cards. If you do not hit a mana ramp card within the first 4 draw steps, you are losing terrain to your opponents – specially if you are not the starting player. You should spread ramp cards ranging from cmc2 to cmc4. The best land acceleration cards can search for all land cards and get them into play tapped or untapped. This will break the mana-curve and let you play bigger bombs sooner. Lands put directly into the battlefield is more secure methop to ramping, instead of using mana rocks or similar mana utilities – thus that lands are more difficult to destroy. When you are playing green it’s easy to get great ramp cards. If you don’t play green, you need to look for non green mana ramp.
Which cards does the best deck builders suggests
If you study the decks from 24K tour you can see that commander is not the typical playing format in the WOFTC tour. But here we have lined up some of best cards within a diverse price span. You might don’t wanna focus only on the best cards, but more on the funny cards, alternative suggestions, weird alternatives, and suggestions from the best magic players in the entire world.
Do you want to play competitive low budget or for fun
Tournament level is a pricy thing. Casual can be a little too fun and you maybe want to enhance your win rate. A cheap deck is nice, but you can become way too cheap and you miss good cards in the middle-range and top-range. You have to to find a balance that is appropriate for your style and budget level.
Try these alternative commanders to Emmara, Soul of the Accord
MTG is a great card game – especially when playing Emperor. Even if you have the best commander for your EDH-deck. You might wanna swich it now and then to boost your playing experience.