The Best Etrata, the Silencer EDH decks

Which style should you select for Etrata, the Silencer

Before you build, you should learn. Study the meta strategies and you will get a tactical step ahead. Do you like control, combo or do you wanna to rush the game with a accellerated creature pressure, that can drive your opponent to quit Harmonize your deck and put your deck in the between zone. The sweet zone between control & combo-decks are the master of EDH commander. That said there are also more strong strategies in other directions, like resistant which is very critical when you are not playing one-on-one. Ifyou are building a Etrata, the Silencer deck, you must rely on 1 deck-synergy. It doesn’t mean that you can’t have side themes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Etrata, the Silencer, which are must haves

For each colour, there are magiccards, that are so powerful, that all Commander decks should have them – no matter which commander you are having. Traditionally green has land ramp, blue has counter spell, draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a few of them. You also need some critical artifacts, like Sol ring. If you always choose these cards – all your decks will look similar and get a little dull. So except if you’re playing only for winning – you should blend things up from time to time and test new cards. When considering cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so essential as in modern or vintage, but you need to possess early board control or defence. If we don’t focus on synergy to your commander, you should focus on two angles, when selecting cards. 1. The topmost effect and 2. the undermost outcome.

1. Specific cards got high potential, e.g. bury all permanents and withdraw a card for each permanent that where removed this way. Other cards like a direct damage got a natural low upper level effect.

2. Then there’s also the undermost effect. A board wipe has a minimum effect of 0 – because there might not be any creatures on the board when the spell is being cast. Other cards for example basic lands are more unrisky to cast and takes effect instantly, which raises the minimum effect. Go for a card, that works both ways if possible. It’s super plan to have a diverse blend of cards with both advantages, and even better to find cards, that works in both ways in some amount.

How strongly should you go for a combo synergy

Winning is fun. But the winning feeling will be replaced with acrimony, if your opponent don’t like your way of winning. Some combo kills are more good-natured than others. Here are some piece of advice about which combo wins to skip out on:

• Stop using 2 card infinite combos, that will create instant win.

• Don’t play mass mana removal – unless you are able to kill within few turns.

• Avoid funnel visioning on the same supercombo – it is tiring

• Don’t use a lot of tutor cards to look for the same combo cards turn after turn

• Avoid using mass draw, card search and control that results a long and slowly victory.

No one like to wait for everlasting turns. On the other hand you have tomust decide how ambitious you wanna play. There’s a fine line among fun and competitive. Private magic groups are usually more less competitive. Arranged play communities are in between. Finally the elite tournaments, organized by retailers or magic webshops, are the most competitive, where the level of fun is absent.

Greatest mana ramp cards for Etrata, the Silencer

Land acceleration is essential for playing tempo and also when preperating for win cards. If you unluckily don’t hit a land ramp card within the first four draw steps, you will lose momentum to your opponents – especially if you are not starting. You should blend mana acceleration cards in the spectrum from CMC 2 to CMC four. The best land acceleration cards can fetch for all land cards and put them in to play tapped or untapped. This will bend the mana curve and let you drop big bombs sooner. Lands put directly into the battlefield is more safe methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are harder to exile. If you are using green it is easy to get great ramp cards. If you are not playing green, you have to look for alternative sources.

Which magic cards does the best magic players recommends

When you study the decks from world cup you will see that edh commander is not a typical format in the 24K tour. But on this website we have lined up all the greatest magic cards within a long cost span. You maybe don’t wanna focus exclusively on the best cards, but also on the funny cards, creative suggestions, funky alternatives, and proposals from the best magic players in the pro tour.

Do you wanna play competitive low budget or casual

Tournament level can be a pricy affair. Playing casual can be a little too casual and you might want to increase your win-rate. A low cost deck is attractive, but it can get way too economical and you will miss out on great cards in the mid-range and top-range. You need to choose a level that suits your style and budget range.

Alternative commander cards to Etrata, the Silencer

Magic the Gathering is a great cardgame – particularly when playing Emperor. Even if you have the best commander for your deck. You might want to amend it now and then to enhance your game play.