The Best Ezuri, Renegade Leader MTG-deck

Which style should you select for Ezuri, Renegade Leader

Before you design, you should study. Study the meta mechanics and you get a skillful advance. Do you preper control, combo out or do you wanna to set the pace with a fast paced creature push, which will drive your opponents to quit Readjust your deck and put your strategy in the mid zone. The sweet spot from control decks and combo decks are the master of commander. That said there are also more strong strategies in other dimension, like versatileness which is very important when not playing 1 on 1. Ifyou are building a Ezuri, Renegade Leader deck, you must depend on one deck-synergy. It doesn’t mean that you cannot have side themes. But beware not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Ezuri, Renegade Leader, that are core

For all colour, there are magiccards, that are so robust, that all EDH decks should have these cards – no matter which commander you are playing with. Traditionally green has ramp, blue has counters, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to name a few of them. You will also need some of the good artifacts, like Lightning greaves. If you always choose those cards – all your commander decks will be the same and get very uninteresting. So except if your are playing only to win – you should blend it up now and then and experiment with new cards. When dealing with new cards you should naturally focus on CMC. Your manavurce I EDH, is not critical as in type1 or type, but you need to possess early control or protection. If we do not build a synergy to your commander, you should analyse on 2 parameters, when selecting cards. 1. The uppermost effect and 2. the undermost effect.

1. certain cards has big effect potential, for example destroy all creatures and take a card for each permanent that where removed this way. Other cards like a counter spell got a natural small maximum effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the battlefield when the spell is being cast. Other cards like direct damage are more safe to play and takes effect immediately, which raises the minimum effect. Go for a card, that performs both ways if you can. It is super tactic to have a diverce blend of cards with both advantages, and even better to have cards, that works in both ways in some amount.

How focused should you go for a combo win con

It is funny to win. But the winning feeling will be filled with bitterness, if your enemies don’t like your way of winning. Some combos are more appealing than others. Here are some piece of advice about which combo wins to skip out on:

• Stop using two cards infinite combos, that results in instant win.

• Avoid making mass mana destruction – without being able to win within a couple of turns.

• Avoid funnelize 1 supercombo – it is monotonous

• Don’t use a lot of tutor cards to find the same combo cards turn after turn

• Avoid using repeatable draw, card search and control to cause a long and slowly win.

No one love to wait for everlasting turns. Elseways you have tomust decide how ambitious you wanna play. There’s a short distance between fun and competitive magic. Private magic groups are usually more focused on fun. Organized play communities are in semi-casual. Lastly the competitive contests, organized by retailers or local shop, are the most competitive, where the fun level is non excisting.

Best ramp cards for Ezuri, Renegade Leader

Mana acceleration is important when playing tempo as well as preperating for late game bombs. If you do not get a mana ramp card within the first four rounds, you will lose strength to your opponents – especially if you are not the starting player. You should mix mana ramp cards ranging from CMC 2 to cmc 4. The best land acceleration cards can fetch for all land cards and get those into play tapped or untapped. This will crack the manacurve and let you cast high cmc bombs earlier. Lands put directly into the battlefield is more safe methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are harder to kill. When you are playing green it is easy to get great ramp cards. If you are not playing green, you have to look at non-green cards.

Which cards does the best players suggests

When you look at the decks from WOFTC tour you will see that edh commander is not the used game in the world cup. But here we have lined up some of most winning cards within a broad price range. Maybe you don’t wanna focus alone on the top cards, but more on the funny cards, creative suggestions, odd alternatives, and recommendations from the best EDH players in the country.

Do you want to play to win low budget or for fun

Tournament level will be an expensive thing. Casual gaming can be a too casual and you maybe want to increase your win stats. A low budget deck is attractive, but it can become way too low-priced and you miss out on good cards in the middle-range and top-range. You have to to choose a level that is suitable to your need and budget range.

Alternative commanders to Ezuri, Renegade Leader

MTG is a strategic – particularly when playing Singleton. Even if you have the best general for your EDH deck. You maybe want to amend it from time to time to boost your playing experience.