Best Firesong and Sunspeaker Commander deck
Which strategy should I go with for Firesong and Sunspeaker
Before you practice, you must learn. Study the meta mechanics and you get a strategic advance. Do you preper control, combo or do you want to speed up with a accellerated creature push, which can drive your enemy to quit Balance things out and place your deck in the golden spot. The golden zone between control decks & combo decks are the master of EDH. When that’s said there are also other strong strategies in other dimension, like resistant which is very essential when you are not playing one-one. Whenyou are building a Firesong and Sunspeaker deck, you must rely on 1 synergy. It doesn’t mean that you cannot have sub synergies. But beware not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the cards for Firesong and Sunspeaker, which you don’t wanna miss
For all color, there are some magic cards, that are so potent, that all Commander decks should have them – regardless which commander you are using. Typically green has manacards, blue has counters, carddraw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You will also need some classic artifacts, like Lightning greaves. If you consistently pick these cards – all your commander decks will be similar and get sort of dull. So except if you’re playing only for winning – you should mix things up now and then and try new cards. When examining cards you should off course focus on CMC. Your mana curve I EDH, is not critical as in modern or type, but you need to possess early board control or defence grid. If we don’t consider synergy to your commander, you should analyse on 2 things, when chosing cards. 1. The highest outcome and 2. the undermost effect.
1. Some cards has high potential, for example destroy every creatures and get a card for each permanent that died this way. Other cards like a counter spell has a natural little upper level effect.
2. Then we also got the minimum effect. A board wipe has a minimum effect of zero – because there might not be any creatures on the table when the spell is being played. Other cards e.g. direct damage are more safe to play and takes effect immediately, which increases the minimum effect. Aim for a card, that works both ways if you can. It’s super plan to have a diverce mix of cards with both assets, but even better to find cards, that works in both ways in some amount.
How focused should you try going for a win con
It is fun to win. But the feeling will be replaced with sourness, if your competitors disrespect your win. Some combokills are more good-natured than others. Here are some recommandations about which combos to skip out on:
• Avoid using two cards infinite combos, which will create instantly win.
• Stop casting mass land destruction – unless you are able to kill within 3-4 turns.
• Avoid exaggerate on the same combo – it’s tiresome
• Do not use a lot of tutors to look for the same combo pieces turn after turn
• Avoid using repeatable draw, card search and board control to cause a long and slow victory.
Nobody like to wait for everlasting turns. Nevertheless you have tomust choose how aggressive you wanna play. There’s a thin line between casual and competitive. Independent magic groups are often more focused on fun. Public play clubs are in the middle. Finally the competitive tournaments, organized by companies or shops, are the most competitive, where the level of fun is absent.
Best land ramp cards for Firesong and Sunspeaker
Land acceleration is important when playing aggressive as well as preperating for X-cards. If you unluckily don’t get a mana acceleration card within the first 4 upkepps, you are losing strength to your opponents – specially if you are third in turn order. You shall mix ramp cards ranging from cmc2 to cmc 4. The best land ramp cards will fetch for non-basic land cards and put them in to the battlefield tapped or untapped. This will break the manacurve and let you cast bigger bombs earlier. Lands put directly into the battlefield is much more secure way of ramping, instead of using mana stone or similar mana utilities – thus that lands are harder to destroy. When playing green it is easy to find great ramp cards. If you are not playing green, you have to look for non-green cards.
Which MTG cards does the top magic players suggests
When you look at the decks from world tour you will see that edh commander is not a used game in the EDH tour. But here we have gathered all the greatest cards within a long money range. You maybe don’t wanna focus only on the top cards, but more on the popular cards, creative suggestions, odd alternatives, and endorsements from the best in the entire world.
Do you wanna play to win low budget or casual
World class level will be an expensive affair. Casual magic can be a little too fun and you might wanna boost your winrate. A non-pricy deck is nice, but it can become too cheapy and you miss out on good cards in the middle-range and top-range. You need to find a balance that suits your style and budget.
Try these alternative magic cards to Firesong and Sunspeaker
MTG is a funny game – especially when playing Singleton. Even though you got the best general for your EDH deck. You maybe wanna swich it once in a while to enhance your game play.