Leading Garna, the Bloodflame EDH decks
Which type of strategy should you pick for Garna, the Bloodflame
Before you build your deck, you must study. Learn the meta strategies and you get a skillful step ahead. Do you like control, combo pieces or do you want to speed up with a high tempo creature push, which will make your enemy to surrender Harmonize your deck and place your deck in the mid zone. The golden spot from control-deck and combo-decks are the king of EDH. That said there are also other strong strategies in other directions, like versatileness which is very critical when you are not playing 1-1. Ifyou are brewing a Garna, the Bloodflame deck, you need to rely on a deck synergy. That doesn’t mean that you can’t have subthemes. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Garna, the Bloodflame, which you must have
For all colour, there are magic cards, that are so robust, that all decks should have these cards – despite which commander you are playing with. Normally green has land ramp, blue has counterspells, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has mass removal and tokens. This list was only to mention a fewcards. You will also need some critical artifacts, like Mana crypt. If you constantly choose those cards – all your decks will be similar and get a little monotonous. So except if you’re playing only for winning – you should mix things up occasionally and test other cards. When dealing with new cards you should off course look at CMC. Your manavurce I EDH, is not critical as in modern or vintage, but you got to have early board control or protection. If we don’t consider synergy to your commander, you should consider on two parameters, when picking cards. 1. The uppermost outcome and 2. the undermost effect.
1. certain cards got high potential, like exile every creatures and get a card for each creature that left the battlefield this way. Other cards like a single spot removal has a obvious little maximum effect.
2. Then there’s also the lowest effect. A board clearence has a minimum effect of zero – because there might not be any creatures on the board when the spell is being played. Other cards e.g. direct damage are more secure to cast and works promptly, which raises the minimum effect. Aim for a card, that works both directions if you can. It’s great idea to have a good mix of cards with both advantages, but even better to choose cards, that works in both ways in some amount.
How dedicated should you try going for a combo-win
Winning is fun. But the winning feeling can be replaced with sourness, if your opponent disrespect your winning style. Some combos are more symphatic than others. Here are some recommandations about which combokills to avoid:
• Stop using two card infinite combos, which creates instantly win.
• Don’t play mass land removal – unless you are able to win within 3-4 turns.
• Avoid overdoing one combo – it’s monotonous
• Do not use a ton of tutors to find the same combo pieces over and over again
• Avoid using mass draw, card search and board control which causes a long and slowly win.
No players appreciate to wait for long turns. When that’s said you have tomust choose how competitive you wanna play. There is a fine line between casual and competitive magic. Independent play groups are usually more focused on fun. Public magic communities are in semi-casual. Lastly the high end events, organized by companies or magic webshops, are the most competitive, where the casual element is lacking.
Best ramp cards for Garna, the Bloodflame
Mana ramp is essential for playing pressure as well as preparing for high cmc cards. If you do not hit a ramp card within the first four turns, you will lose strength to your competants – especially if you are not starting. You should spread land ramp cards ranging from cmc2 to cmc4. The best mana acceleration cards can fetch for non-basic land cards and put those into play tapped or untapped. This will force the mana-curve and let you drop high cmc cards earlier. Lands put into the battlefield is more safe way of ramping, instead of using artifact stones or similar mana tactics – thus that lands are more difficult to remove. If you are using green it’s easy to get great ramp cards. If you are not playing green, you need to look for non green sources.
Which magic cards does the top players suggests
When you examine the decks from Pro-tour you will see that commander is not the typical format in the EDH tour. But here on the website we have summed up all the best cards within a broad price span. Maybe you won’t focus only on the top cards, but more on the popular cards, creative suggestions, funky alternatives, and proposals from the best EDH players in the country.
Do you want to play competitive budget or for fun
Competition level will be an expensive affair. Casual magic can be a little too casual and you might wanna increase your wins. A cheap deck is nice, but you can get way too cheap and you will miss out on great cards in the middle-range and top-range. You have to to get a level that is suitable to your needs and budget.
Other alternative cards to Garna, the Bloodflame
MTG is a funny cardgame – especially when playing Singleton. Even if you got the best suited general for your EDH-deck. You might want to swich it once in a while to boost your game play.