Finest Garza Zol, Plague Queen Commander deck
Which strategy should you choose for Garza Zol, Plague Queen
Before you design, you must study. Understan the meta strategies and you get a tactical step ahead. Do you preper control, combo out or do you want to speed the game with a high tempo creature push, which can force your opponent to quit Balance your game out and put your game in the golden spot. The diamond spot from control and combo-decks are the master of EDH commander. That said there are also alternative great strategies in other directions, like versatileness which is very important when not playing one-on-one. Whenyou are making a Garza Zol, Plague Queen deck, you must focus on 1 synergy. It does not mean that you can’t have sub themes. But beware not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the stax for Garza Zol, Plague Queen, that are essentials
For each colour, there are magiccards, which are so robust, that all EDH decks should have these cards – no matter which commander you are having. Normally green has land ramp, blue has counterspells, draw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This list was only to name a few of them. You also need some of the good artifacts, like Skull clamp. If you constantly pick these cards – all your commander decks will turn out similar and get very boring. So except if your are playing only for winning – you should stir it up every now and then and experiment with new cards. When considering cards you should off course focus on CMC. Your mana curve I EDH, is not critical as in type1 or type, but you need to have early board control or defence grid. If you do not consider synergy to your commander, you should consider on two angles, when chosing cards. 1. The uppermost outcome and 2. the lowest outcome.
1. certain cards has big potential effect, for example destroy every permanents and draw a card for each creature that died this way. Other cards like a counter spell has a natural small maximum effect.
2. Then there’s also the lowest effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the table when the spell resolves. Other cards like spot removal are more safe to play and takes effect immediately, which increases the minimum effect. Go for a card, that works both directions if it makes sense. It’s great idea to have a diverse blend of cards with both advantages, and even better to choose cards, that works in both ways in some degrees.
How focused should you build for a win con from combos
Winning is fun. But the feeling can be replaced with bitterness, if your opponent don’t like your win style. Some combokills are more likeable than others. Here are some piece of advice about which combo wins to skip out on:
• Avoid using two cards infinite combos, that results in instant win.
• Avoid making mass mana removal – unless you’re able to win within a couple of turns.
• Avoid over use 1 supercombo – it is humdrum
• Don’t use a ton of tutors to search for the same combo cards game after game
• Avoid using mass draw, card search and board control that results a long and slow victory.
Nobody love to wait for time consuming turns. When that’s said you have tomust decide how competitive you want to play. There’s a short distance between casual and competitive magic. Individual playgroups are usually more focused on fun. Arranged magic communities are in the middle. Finally the high end contests, arranged by companies or shops, are the most competitive, where the casual element is absent.
Top mana acceleration cards for Garza Zol, Plague Queen
Land acceleration is essential when playing aggression and also when preperating for win cards. If you do not get a mana ramp card within the first 4 turns, you are losing momentum to your competants – specially if you are not starting. You shall spread mana acceleration cards ranging from cmc 2 – CMC-four. The best mana ramp cards will tutor for non-basic land cards and get those into play tapped or untapped. This will bend the mana-curve and let you cast high cmc cards earlier. Lands put directly into the battlefield is more secure way of ramping, than using artifact manas or other mana utilities – thus that lands are harder to destroy. If you are using green it’s easy to get great ramp cards. If you aren’t playing green, you have to look at alternative sources.
Which MTG cards does the best players recommends
If you look at the decks from 24 World tour you will see that EDH is not the typical game in the world cup. But here we have lined up some of greatest cards within a long cost span. You maybe won’t focus exclusively on the best cards, but more on the funny cards, alternative suggestions, weird alternatives, and endorsements from the best deck builders in the world tour.
Do you want to play competitive low budget or for fun
Competition level will be a pricy affair. Casual magic can be a too fun and you might wanna boost your win rate. A low budget deck is attractive, but you can become too cheapy and you will miss great cards in the medium-range and top-range. You need to find a balance that suits your needs and budget level.
Alternative commander cards to Garza Zol, Plague Queen
Magic the Gathering is a funny cardgame – particularly when playing EDH. Even if you have the best commander for your EDH-deck. You might want to swich it from time to time to increase your fun level.