The Greatest Geist of Saint Traft EDH magicdeck

Which style should I choose for Geist of Saint Traft

Before you build, you should study. Understan the meta game and you get a tactical advance. Do you like control, combo out or do you want to rush the game with a accellerated creature push, which will drive your opponent to quit Readjust your play out and place your deck in the between zone. The mid zone between control-deck and combo are the king of EDH commander. That said there are also alternative strong strategies in other dimension, like resistant which is very important when you are not playing one-on-one. Ifyou are making a Geist of Saint Traft deck, you need to focus on 1 deck-synergy. It does not mean that you can’t have sub synergies. But watch out not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Geist of Saint Traft, which you don’t wanna miss

For every color, there are cards, that are so powerful, that all EDH-decks should have them – nomatter which commander you are playing with. Normally green has mana ramp, blue has counterspells, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some of the good artifacts, like Solemn simulacrum. If you constantly pick these cards – all your edh decks will look similar and get pretty dull. So unless you’re playing only to win – you should stir things up occasionally and test other cards. When looking for new cards you should obviously look at CMC. Your mana-curve I EDH, isn’t so critical as in modern or type, but you need to have early board control or defence. If we do not consider synergy to your commander, you should focus on 2 perspectives, when selecting cards. 1. The upper effect and 2. the undermost outcome.

1. Specific cards has big effect potential, for example remove every creatures and get a card for each permanent that left the battlefield this way. Other cards like a counter spell got a natural small maximum effect.

2. Then there’s also the minimum effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the table when the spell resolves. Other cards for example direct damage are more unrisky to cast and takes effect immediately, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It’s super idea to have a diverce blend of cards with both advantages, and even better to choose cards, that performs in both ways in some degrees.

How dedicated should you try going for a win con from combos

It is fun to win. But the feeling can be replaced with acrimony, if your fellow players don’t like your win. Some combo wins are more attractive than others. Here are some tips about which combo wins to avoid:

• Avoid playing 2 cards infinite combos, which results in instantly win.

• Stop casting mass land removal – unless you are able to kill within 3-4 turns.

• Avoid funnel visioning on 1 supercombo – it is tiresome

• Don’t use a ton of tutor cards to look for the same combo cards turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly death to your opponents.

No one love to wait for time consuming turns. Nevertheless you have tomust choose how ambitious you wanna play. There is a small difference between casual and competitive magic. Individual play-groups are usually more casual. Arranged play communities are in the middle. Finally the high end contests, organized by retailers or local shop, are the most competitive, where the fun level is non excisting.

Best mana ramp cards for Geist of Saint Traft

Land acceleration is crucial when playing aggressive and also when preparing for X-cards. If you do not get a ramp card within the first 4 draw steps, you are losing momentum to your competants – specially if you are third in turn order. You should mix mana acceleration cards ranging from CMC two to CMC-four. The best mana acceleration cards can fetch for non-basic land cards and get them into play tapped or untapped. This will force the mana curve and let you cast bigger bombs sooner. Lands on the battlefield is more safe methop to ramping, than using artifact stones or similar mana utilities – thus that lands are harder to destroy. If you are using green it is easy to get great ramp cards. If you don’t play green, you have to look at alternative sources.

Which magic cards does the best magic players suggests

If you study the decks from world cup you can see that edh commander is not a typical game in the Pro-tour. But here we have collected all the best cards within a long cost range. Maybe you don’t wanna focus alone on the top cards, but more on the playful cards, creative suggestions, weird alternatives, and proposals from the best magic players in the pro tour.

Do you want to play competitive low budget or casual

Competitive will be a pricy thing. Casual gaming can be a little too casual and you might wanna enhance your win stats. Low budget is attractive, but it can become way too cheap and you miss great cards in the mid-range and top-range. You have to to find a level that is suitable to your need and money range.

Other alternative magic cards to Geist of Saint Traft

Magic the Gathering is a funny game – especially when playing Singleton. Even though you got the optimal general for your deck. You might want to swich it now and then to enhance your gaming experience.