Top Glissa, the Traitor deck

Which type of strategy should I choose for Glissa, the Traitor

Before you build, you must study. Understan the meta strategies and you get a strategic advance. Do you like control, combo out or do you want to speed the game with a accellerated creature pressure, that will force your opponent to give up Readjust your deck and place your strategy in the mid range. The golden zone between control-deck & combo are the winner of commander. That said there are also likewise strong strategies in other directions, like adaptability which is very important when not playing 1 on 1. Whenyou are making a Glissa, the Traitor deck, you must rely on one synergy. That does not mean that you can’t have sub themes. But beware not to diffuse your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Glissa, the Traitor, that needed

For all colour, there are cards, which are so robust, that all decks should have them – nomatter which commander you are playing with. Typically green has manacards, blue has counterspells, card draw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipes and tokens. This was only to mention a fewcards. You will also need some classic artifacts, like Solemn simulacrum. If you constantly pick these cards – all your commander decks will turn out the same and get sort of dull. So unless you’re playing only to win – you should blend things up now and then and test other cards. When considering cards you should obviously focus on CMC. Your mana-curve I EDH, isn’t so essential as in type1 or type, but you got to have early board control or defence grid. If you do not consider synergy to your commander, you should consider on 2 parameters, when chosing cards. 1. The highest outcome and 2. the lowest effect.

1. certain cards got high effect potential, e.g. remove every creatures and draw a card for each permanent that died this way. Other cards like a direct damage got a obvious low maximum effect.

2. Then there’s also the undermost effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the table when the spell resolves. Other cards for example spot removal are more secure to cast and takes effect directly, which increases the minimum effect. Go for a card, that performs both directions if you can. It is super strategy to have a diverce mix of cards with the two assets, but even better to choose cards, that performs in both ways in some degrees.

How focused should you build for a combo win

It is funny to win. But the feeling will be replaced with bitterness, if your opponents disrespect your way of winning. Some combokills are more appealing than others. Here are some tips about which combo wins to skip out on:

• Stop playing 2 card infinite combos, which will create instant win.

• Avoid making mass land destruction – unless you are able to win within 3-4 turns.

• Avoid funnel visioning on the same combo – it’s monotonous

• Do not use a lot of tutor cards to find the same combo cards over and over again

• Avoid using repeatable draw, card search and board control which causes a long and slow death to your opponents.

No players appreciate to wait for everlasting turns. Elseways you have tomust choose how competitive you wanna play. There is a short distance among casual and competitive magic. Individual playgroups are usually more less competitive. Organized play groups are in semi-casual. Lastly the high end contests, organized by companies or local shop, are the most competitive, where the level of fun is non excisting.

Greatest mana acceleration cards for Glissa, the Traitor

Ramp is crucial for playing aggressive as well as building up for win cards. If you don’t draw a land acceleration card within the first four turns, you will lose strength to your competants – especially if you are third in turn order. You should mix land acceleration cards going from CMC 2 to CMC-four. The best land ramp cards will tutor for all land cards and put them into play tapped or untapped. This will force the manacurve and let you cast big cards sooner. Lands on the battlefield is more secure way of ramping, instead of using artifact manas or other mana utilities – thus that lands are more difficult to remove. When playing green it’s easy to find great ramp cards. If you are not playing green, you need to look for alternative cards.

Which magic cards does the best EDH players recommends

If you study the decks from 24 World tour you can see that EDH is not a typical format in the pro tour. But here on the website we have collected some of best cards within a diverse cost span. You might won’t focus only on the best cards, but also on the playful cards, creative suggestions, bizarre alternatives, and proposals from the best deck builders in the country.

Do you wanna play to win low budget or for fun

Winning a any cost can be a pricy thing. Playing casual can be a too fun and you might want to boost your win rate. A low budget deck is desirable, but you can become way too economical and you will miss good cards in the middle-range and lower top-range. You have to to find a balance that is suitable to your wish and money range.

Try these alternative cards to Glissa, the Traitor

MTG is a great card game – especially when playing Singleton. Even if you have the optimal general for your deck. You maybe want to change it once in a while to increase your game play.