The Top Grand Arbiter Augustin IV EDH-deck

Which strategy should you go with for Grand Arbiter Augustin IV

Before you practice, you must learn. Understan the meta strategies and you get a skillful advance. Do you like control, combo or do you want to set the pace with a accellerated creature push, that will cause your enemy to give up Balance your play and put your game in the mid range. The mid spot between control & combo are the king of EDH. When that’s said there are also more strong strategies in other directions, like resistant which is very critical when not playing 1-1. Ifyou are brewing a Grand Arbiter Augustin IV deck, you need to focus on one deck-synergy. That doesn’t mean that you cannot have subthemes. But watch out not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Grand Arbiter Augustin IV, which you don’t wanna miss

For each colour, there are cards, that are so robust, that all EDH decks should have these cards – nomatter which commander you are using. Traditionally green has ramp, blue has counterspells, carddraw or mass bounce. Red has some essential combo cards and black got tutors. Finally white has board wipes and tokens. This was only to mention a fewcards. You also need some classic artifacts, like Mana vault. If you always choose those cards – all your commander decks will be similar and get pretty boring. So except if you’re playing only for winning – you should stir it up from time to time and test other cards. When looking for new cards you should off course focus on CMC. Your manavurce I EDH, is not crucial as in type1 or type, but you have to possess early control or defence. If you don’t focus on synergy to your commander, you should focus on 2 parametres, when selecting cards. 1. The highest effect and 2. the lowest effect.

1. Specific cards got high effect potential, e.g. destroy every creatures and withdraw a card for each creature that died this way. Other cards like a direct damage has a obvious little maximum effect.

2. Then we got the undermost effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the table when it resolves. Other cards for example direct damage are more unrisky to cast and works directly, which increases the minimum effect. Aim for a card, that performs both directions if it makes sense. It is good tactic to have a diverse blend of cards with the two advantages, and even better to have cards, that performs in both ways in some degrees.

How dedicated should you try going for a combo win con

Winning is fun. But the winning feeling will be filled with bitterness, if your enemies disrespect your win. Some combokills are more good-natured than others. Here are some tips about which combokills to skip out on:

• Avoid using 2 cards infinite combos, that will create immediately win.

• Avoid making mass mana removal – without being able to win within few turns.

• Avoid funnel visioning on 1 combo – it is monotonous

• Don’t use a lot of tutorcards to find the same combo pieces over and over again

• Avoid using mass draw, card search and control that results a long and slow victory.

Nobody like to wait for long turns. Elseways you have tomust decide how competitive you wanna play. There’s a small difference between casual and competitive magic. Independent magic groups are usually more casual. Organized play clubs are in between. Thirdly the high end tournaments, organized by companies or local shop, are the most competitive, where the level of fun is absent.

Top mana ramp cards for Grand Arbiter Augustin IV

Mana acceleration is important when playing tempo and also when building up for late game finishers. If you don’t hit a mana ramp card within the first four draw steps, you will lose terrain to your opponents – specially if you are third in turn order. You shall spread mana ramp cards in the range from cmc2 to cmc4. The best land acceleration cards will fetch for all land cards and get them in to play tapped or untapped. This will bend the manacurve and let you play big bombs sooner. Lands put directly into the battlefield is more safe methop to ramping, instead of using artifact stones or other mana utilities – thus that lands are harder to exile. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look for alternative mana ramp.

Which magic cards does the top deck builders suggests

If you examine the decks from pro tour you will see that commander is not a used playing format in the 24K tour. But here on the website we have collected all the greatest cards within a diverse money span. You maybe won’t focus exclusively on the top cards, but also on the popular cards, creative suggestions, odd alternatives, and proposals from the best in the world.

Do you wanna play to win low budget or for fun

Tournament level is a pricy thing. Casual magic can be a little too fun and you maybe want to boost your winrate. A non-pricy deck is nice, but it can become too low-priced and you will miss great cards in the medium-range and top-range. You have to to get a balance that is suitable to your style and wallet.

Try these alternative commanders to Grand Arbiter Augustin IV

MTG is a strategic cardgame – particularly when playing Singleton. Even if you got the best suited commander for your EDH-deck. You maybe want to swich it every second time to increase your gameplay.