Leading Grenzo, Dungeon Warden EDH-deck
Which strategy should I go with for Grenzo, Dungeon Warden
Before you design, you must learn. Understan the meta strategies and you will get a strategic advance. Do you like control, combo out or do you want to speed up with a fast paced creature push, that will make your enemy to give up Stabilize your deck out and place your strategy in the mid range. The golden spot between control decks and combo are the winner of EDH. When that’s said there are also other strong strategies in other directions, like versatileness which is very essential when you are not playing 1-on-1. Ifyou are brewing a Grenzo, Dungeon Warden deck, you must rely on one synergy. It doesn’t mean that you can’t have sub synergies. But watch out not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Grenzo, Dungeon Warden, that needed
For all color, there are magic cards, that are so robust, that all Commanderdecks should have them – regardless which commander you are using. Traditionally green has ramp, blue has counter spell, draw or mass bounce. Red has some essential combo cards and black got tutors. Lastly white has board wipe and tokens. This was only to name a fewcards. You will also need some classic artifacts, like Mana crypt. If you constantly select those cards – all your edh decks will turn out similar and get very boring. So except if your are playing only for winning – you should mix things up from time to time and test other cards. When considering cards you should obviously concentrate on CMC. Your manavurce I EDH, isn’t so essential as in type1 or vintage, but you got to possess early control or defence grid. If you do not focus on synergy to your commander, you should focus on 2 parameters, when picking cards. 1. The maximum effect and 2. the undermost effect.
1. Some cards has high potential effect, e.g. exile all creatures and take a card for each creature that left the battlefield this way. Other cards like a single spot removal got a obvious little maximum effect.
2. Then there’s also the lowest effect. A board clearence has a minimum effect of nul – thus there might not be any creatures on the battlefield when it resolves. Other cards e.g. direct damage are more secure to cast and works promptly, which raises the minimum effect. Aim for a card, that performs both directions if it makes sense. It’s great plan to have a diverse blend of cards with both assets, and even better to have cards, that performs in both ways in some degrees.
How much should you build for a win con
It is fun to win. But the feeling can be replaced with sourness, if your opponent disrespect your win condition. Some combos are more likeable than others. Here are some tips about which combo kills to avoid:
• Stop playing 2 card infinite combos, that will create instantly win.
• Don’t play mass mana removal – without being able to kill within a couple of turns.
• Avoid over use the same supercombo – it is repetitive
• Do not use a lot of tutor cards to find the same combo pieces turn after turn
• Avoid using mass draw, card search and board control to cause a long and slow win.
Nobody appreciate to wait for long turns. When that’s said you have tomust choose how competitive you want to play. There’s a short distance between fun and competitive. Individual playgroups are usually more less competitive. Organized play communities are in semi-casual. Finally the high end contests, organized by retailers or magic shops, are the most competitive, where the casual element is non excisting.
Best mana ramp cards for Grenzo, Dungeon Warden
Mana acceleration is important for playing aggressive and also when building up for win cards. If you don’t get a mana ramp card within the first 4 rounds, you will lose momentum to your enemies – especially if you are not the starting player. You shall spread mana ramp cards going from cmc2 to cmc 4. The best land ramp cards can fetch for non-basic land cards and put them into play tapped or untapped. This will break the mana-curve and let you play big cards earlier. Lands on the battlefield is much more secure way of ramping, than using artifact rocks or similar mana tactics – thus that lands are more difficult to remove. When you are playing green it’s easy to find great ramp cards. If you aren’t playing green, you have to look at non-green cards.
Which MTG cards does the top deck builders suggests
If you study the decks from 24K tour you will see that commander is not the typical playing format in the 24K tour. But here on the website we have collected all the most winning magic cards within a long price span. You might won’t focus exclusively on the best cards, but also on the funny cards, creative suggestions, odd alternatives, and suggestions from the best deck builders in the entire world.
Do you wanna play competitive budget or for fun
Winning a any cost can be an expensive affair. Casual gaming can be a too casual and you might wanna increase your winrate. A non-pricy deck is attractive, but you can become way too cheapy and you will miss great cards in the medium-range and lower top-range. You have to to choose a level that is suitable to your need and budget range.
Other alternative commanders to Grenzo, Dungeon Warden
Magic the Gathering is a popular cardgame – especially when playing Singleton. Even if you have the optimal general for your EDH deck. You maybe wanna change it once in a while to boost your gaming experience.