Top Grenzo, Havoc Raiser EDH decks

Which style should I go with for Grenzo, Havoc Raiser

Before you practice, you must study. Understan the meta game and you get a strategic advance. Do you preper control, combo out or do you wanna to set the pace with a accellerated creature push, that can force your opponent to give up Stabilize your play out and put your strategy in the between zone. The sweet zone from control-deck and combo-decks are the winner of EDH commander. When that’s said there are also alternative great strategies in other dimension, like resistant which is very critical when you are not playing 1-on-1. Whenyou are working on a Grenzo, Havoc Raiser deck, you need to depend on 1 synergy. It doesn’t mean that you can’t have supporting synergies. But beware not to pollute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Grenzo, Havoc Raiser, which are core

For each colour, there are some magiccards, that are so overpowered, that all EDH-decks should have these cards – despite which commander you are having. Typically green has land ramp, blue has counters, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has mass removal and tokens. This list was only to name a fewcards. You will also need some of the good artifacts, like Mana crypt. If you consistently choose those cards – all your commander decks will turn out the same and get pretty uninteresting. So unless you’re playing only to win – you should blend your game up every now and then and test other cards. When examining cards you should off course concentrate on CMC. Your manavurce I EDH, isn’t so essential as in modern or vintage, but you need to possess early control or defence grid. If you do not consider synergy to your commander, you should focus on 2 parametres, when chosing cards. 1. The uppermost effect and 2. the undermost effect.

1. Some cards got high potential, like bury all permanents and draw a card for each permanent that left the battlefield this way. Other cards like a counter spell got a obvious little maximum effect.

2. Then there is the lowest effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the board when the spell is being cast. Other cards for example spot removal are more unrisky to cast and works immediately, which raises the minimum effect. Aim for a card, that works both ways if possible. It is good plan to have a good mix of cards with the two advantages, but even better to find cards, that works in both ways in some degrees.

How focused should you build for a combo win

Winning is fun. But the feeling will be filled with sourness, if your enemies disrespect your win style. Some combokills are more appealing than others. Here are some tips about which combo wins to avoid:

• Avoid using two cards infinite combos, that results in instant win.

• Stop casting mass mana removal – without being able to win within a couple of turns.

• Avoid blind-eye focus on the same combo – it’s tiring

• Do not use a lot of tutorcards to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly victory.

No players like to wait for long turns. Nevertheless you have tomust choose how competitive you want to play. There’s a fine line between fun and competitive magic. Private play groups are usually more casual. Arranged play clubs are in between. Lastly the elite tournaments, arranged by companies or magic shops, are the most competitive, where the level of fun is lacking.

Top land ramp cards for Grenzo, Havoc Raiser

Mana acceleration is important when playing tempo and also when preperating for high cmc cards. If you do not hit a mana ramp card within the first four turns, you are losing strength to your competants – especially if you are not the starting player. You should blend land acceleration cards in the spectrum from CMC 2 – cmc 4. The best land acceleration cards will fetch for all land cards and put them in to the battlefield tapped or untapped. This will force the mana curve and let you drop high cmc bombs earlier. Lands on the battlefield is much more secure way of ramping, than using artifact rocks or other mana utilities – thus that lands are harder to kill. When playing green it is easy to get great ramp cards. If you do not play green, you need to look at non green cards.

Which magic cards does the top suggests

If you look at the decks from WOFTC tour you will see that commander is not the most typical format in the pro tour. But here we have gathered all the most used cards within a diverse cost span. You maybe won’t focus alone on the best cards, but also on the playful cards, creative suggestions, weird alternatives, and suggestions from the best players in the country.

Do you wanna play competitive low budget or for fun

Winning a any cost can be a pricy thing. Playing casual can be a too casual and you might wanna boost your wins. A cheap deck is attractive, but you can become too low-priced and you will miss good cards in the middle-range and lower top-range. You have to to find a balance that is appropriate for your wish and budget level.

Alternative magic cards to Grenzo, Havoc Raiser

Magic the Gathering is a funny cardgame – especially when playing EDH. Even if you got the best general for your EDH deck. You maybe want to swich it every second time to boost your gameplay.