Greatest Hanna, Ship’s Navigator MTG deck
Which strategy type should you go with for Hanna, Ship’s Navigator
Before you practice, you should study. Study the meta mechanics and you will get a tactical step ahead. Do you preper control, combo pieces or do you want to speed the game with a accellerated creature push, which can force your adversary to quit Readjust your game out and put your tactics in the middle. The sweet zone from control-deck and combo-decks are the king of EDH commander. When that’s said there are also likewise strong strategies in other directions, like versatileness which is very important when you are not playing one-one. Whenyou are brewing a Hanna, Ship’s Navigator deck, you must rely on 1 deck-synergy. That does not mean that you can’t have side themes. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the stax for Hanna, Ship’s Navigator, that are core
For all color, there are magic cards, that are so potent, that all EDH-decks should have them – regardless which commander you are having. Traditionally green has manacards, blue has counterspells, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This list was only to name a few of them. You also need some of the good artifacts, like Mana crypt. If you constantly pick those cards – all your edh decks will turn out the same and get very dull. So except if your are playing only for winning – you should blend it up from time to time and test new cards. When dealing with new cards you should obviously focus on CMC. Your mana curve I EDH, isn’t so critical as in type1 or vintage, but you have to possess early board control or protection. If we do not focus on synergy to your commander, you should focus on two angles, when chosing cards. 1. The upper effect and 2. the undermost effect.
1. Some cards got big potential effect, like bury every permanents and get a card for each creature that died this way. Other cards like a single spot removal has a natural small upper level effect.
2. Then we also got the undermost effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the table when the spell is being played. Other cards like spot removal are more unrisky to cast and works instantly, which increases the minimum effect. Go for a card, that performs both ways if possible. It is super idea to have a diverse blend of cards with both assets, and even better to choose cards, that performs in both ways in some level.
How much should you build for a combo win con
It’s fun to win. But the winning feeling can be filled with bitterness, if your fellow players disrespect your winning style. Some combo kills are more symphatic than others. Here are some recommandations about which combo kills to avoid:
• Stop using 2 cards infinite combos, which creates instantly win.
• Stop casting mass mana removal – unless you are able to win within 3-4 turns.
• Avoid over use one supercombo – it is tiresome
• Don’t use a lot of tutor cards to look for the same combo cards turn after turn
• Avoid using mass draw, card search and board control to cause a long and slow victory.
Nobody appreciate to wait for long turns. On the other hand you have tomust decide how aggressive you wanna play. There is a fine line between fun and competitive. Independent magic groups are often more less competitive. Public magic communities are in semi competitive. Thirdly the elite tournaments, organized by companies or magic webshops, are the most competitive, where the fun level is lacking.
Top ramp cards for Hanna, Ship’s Navigator
Land acceleration is essential when playing aggressive as well as preperating for late game bombs. If you unluckily don’t get a land ramp card within the first 4 rounds, you are losing strength to your enemies – specially if you are not starting. You should blend land ramp cards ranging from CMC 2 to CMC-four. The best mana ramp cards will fetch for non-basic land cards and get those in to play tapped or untapped. This will force the mana curve and let you drop big cards sooner. Lands put directly into the battlefield is much more safe methop to ramping, instead of using mana stone or other mana utilities – thus that lands are more difficult to remove. When playing green it’s easy to find great ramp cards. If you don’t play green, you need to look at non green cards.
Which MTG cards does the top players suggests
If you look at the decks from world tour you will see that EDH is not the most typical game in the 24 World tour. But on this website we have collected all the greatest cards within a diverse money span. Maybe you won’t focus alone on the top cards, but also on the funny cards, alternative suggestions, odd alternatives, and proposals from the best in the entire world.
Do you want to play competitive low budget or casual
World class level is an expensive affair. Casual magic can be a little too fun and you maybe wanna enhance your winrate. A low budget deck is attractive, but you can become way too cheapy and you will miss great cards in the medium-range and lower top-range. You need to get a level that is suitable to your need and budget range.
Try these alternative cards to Hanna, Ship’s Navigator
Magic the Gathering is a funny game – especially when playing Emperor. Even if you got the best general for your deck. You maybe wanna amend it now and then to enhance your game play.