Leading Hanweir, the Writhing Township deck
Which strategy type should you choose for Hanweir, the Writhing Township
Before you build your deck, you must learn. Learn the meta game and you get a skillful advance. Do you preper control, combo or do you want to rush the game with a accellerated creature push, which will make your adversary to give up Harmonize your play out and place your strategy in the middle. The mid zone from control decks & combo are the master of commander. When thatâ€™s said there are also likewise great strategies in other directions, like adaptability which is very impactfull when you are not playing 1 on 1. Ifyou are working on a Hanweir, the Writhing Township deck, you must focus on a deck synergy. It doesnâ€™t mean that you canâ€™t have subthemes. But be careful not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the cards for Hanweir, the Writhing Township, which are must haves
For each colour, there are some cards, that are so powerful, that all Commander decks should have these cards â€“ despite which commander you are using. Traditionally green has ramp, blue has counterspells, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Lightning greaves. If you constantly select those cards – all your magic decks will look the same and get a little dull. So unless youâ€™re playing only for winning â€“ you should mix your game up now and then and try new cards. When considering cards you should obviously look at CMC. Your mana-curve I EDH, isnâ€™t so important as in modern or type, but you need to have early board control or protection. If you donâ€™t focus on synergy to your commander, you should focus on two angles, when chosing cards. 1. The highest outcome and 2. the lowest outcome.
1. Some cards has big potential effect, e.g. bury all creatures and withdraw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural small maximum effect.
2. Then we got the minimum effect. A board clearence has a minimum effect of nul â€“ thus there might not be any creatures on the table when the spell is being cast. Other cards for example basic lands are more unrisky to play and takes effect directly, which raises the minimum effect. Aim for a card, that works both directions if it makes sense. Itâ€™s great tactic to have a good mix of cards with both advantages, and even better to have cards, that performs in both ways in some degrees.
How strongly should you build for a combo win
It is funny to win. But the winning feeling can be filled with sourness, if your competitors donâ€™t like your win condition. Some combokills are more appealing than others. Here are some recommandations about which combos to skip out on:
â€˘ Avoid using two card infinite combos, that creates immediately win.
â€˘ Donâ€™t play mass mana destruction â€“ unless youâ€™re able to win within a couple of turns.
â€˘ Avoid funnelize one combo â€“ itâ€™s tiring
â€˘ Do not use a ton of tutor cards to find the same combo pieces turn after turn
â€˘ Avoid using mass draw, card search and control that results a long and slow victory.
No players love to wait for long turns. On the other hand you have tomust choose how aggressive you want to play. Thereâ€™s a fine line among fun and competitive magic. Independent playgroups are usually more focused on fun. Organized play clubs are in semi competitive. Lastly the elite events, arranged by companies or shops, are the most competitive, where the fun level is lacking.
Greatest ramp cards for Hanweir, the Writhing Township
Ramp is important for playing tempo and also when preparing for late game bombs. If you unluckily donâ€™t draw a land acceleration card within the first 4 upkepps, you will lose momentum to your competants â€“ especially if you are not starting. You shall blend land acceleration cards in the range from CMC 2 to CMC-four. The best land ramp cards can fetch for non-basic land cards and get those into play tapped or untapped. This will force the mana curve and let you drop big cards earlier. Lands put into the battlefield is more safe way of ramping, than using artifact stones or similar mana utilities â€“ thus that lands are harder to remove. If you are green itâ€™s easy to find great ramp cards. If you arenâ€™t playing green, you need to look at non green sources.
Which magic cards does the top players suggests
If you study the decks from EDH tour you will see that EDH is not the used game in the EDH tour. But here on the website we have gathered some of most used magic cards within a diverse cost span. You might donâ€™t wanna focus alone on the top cards, but more on the popular cards, creative suggestions, funky alternatives, and endorsements from the best EDH players in the world.
Do you wanna play competitive budget or casual
Winning a any cost can be an expensive thing. Casual gaming can be a too casual and you maybe want to boost your winrate. A low budget deck is attractive, but you can get way too cheapy and you miss out on good cards in the medium-range and top-range. You need to find a level that is appropriate for your wish and wallet.
Other alternative cards to Hanweir, the Writhing Township
Magic the Gathering is a funny cardgame â€“ particularly when playing Singleton. Even if you have the best suited general for your EDH-deck. You might want to swich it every second time to increase your playing experience.