The Best Hikari, Twilight Guardian EDH decks
Which style should you go with for Hikari, Twilight Guardian
Before you practice, you must learn. Learn the meta clock and you get a skillful step ahead. Do you preper control, combo pieces or do you want to speed the game with a accellerated creature pressure, which can force your opponents to surrender Readjust your deck and put your strategy in the between zone. The diamond spot from control and combo are the master of EDH commander. When that’s said there are also alternative great strategies in other dimension, like adaptability which is very critical when not playing 1-on-1. Whenyou are brewing a Hikari, Twilight Guardian deck, you need to rely on 1 deck-synergy. It doesn’t mean that you can’t have supporting synergies. But watch out not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Hikari, Twilight Guardian, which needed
For each color, there are some magiccards, which are so potent, that all EDH-decks should have them – no matter which commander you are using. Traditionally green has land ramp, blue has counter spell, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has board wipes and tokens. This list was only to name a fewcards. You also need some of the good artifacts, like Solemn simulacrum. If you always choose these cards – all your magic decks will turn out similar and get sort of uninteresting. So unless you’re playing only to win – you should mix your game up now and then and experiment with other cards. When looking for new cards you should obviously concentrate on CMC. Your mana curve I EDH, is not crucial as in modern or vintage, but you need to possess early board control or defence grid. If you don’t focus on synergy to your commander, you should consider on two parametres, when picking cards. 1. The uppermost effect and 2. the lowest effect.
1. certain cards got big potential, for example destroy all permanents and take a card for each permanent that died this way. Other cards like a direct damage has a obvious little maximum effect.
2. Then there is the lowest effect. A boardwipe has a minimum effect of nothing – thus there might not be any creatures on the battlefield when the spell is being cast. Other cards for example basic lands are more secure to play and works immediately, which raises the minimum effect. Go for a card, that performs both directions if you can. It is great idea to have a diverse blend of cards with the two assets, and even better to have cards, that performs in both ways in some level.
How strongly should you go for a win con
It’s fun to win. But the winning feeling will be replaced with sourness, if your competitors disrespect your winning style. Some combos are more appealing than others. Here are some tips about which combo wins to skip out on:
• Avoid using two cards infinite combos, that will create instant win.
• Avoid making mass mana destruction – unless you are able to kill within 3-4 turns.
• Avoid over use the same supercombo – it is humdrum
• Don’t use a lot of tutorcards to look for the same combo cards game after game
• Avoid using repeatable draw, card search and control which causes a long and slow death to your opponents.
No one like to wait for everlasting turns. On the other hand you have tomust decide how ambitious you wanna play. There is a thin line between fun and competitive magic. Private playgroups are usually more less competitive. Public magic groups are in the middle. Finally the competitive contests, organized by companies or magic shops, are the most competitive, where the fun level is lacking.
Top mana acceleration cards for Hikari, Twilight Guardian
Land ramp is important for playing aggressive and also when preperating for win cards. If you unluckily don’t hit a mana acceleration card within the first 4 rounds, you are losing momentum to your competants – specially if you are second in turn order. You should blend ramp cards ranging from CMC two to CMC-four. The best land acceleration cards will fetch for non-basic land cards and get them in to play tapped or untapped. This will crack the mana-curve and let you play bigger bombs sooner. Lands put into the battlefield is much more secure way of ramping, instead of using mana stone or other mana utilities – thus that lands are harder to kill. If you are using green it’s easy to get great ramp cards. If you are not playing green, you have to look for alternative cards.
Which cards does the top magic players recommends
If you look at the decks from pro tour you can see that EDH is not a typical game in the world cup. But here on the website we have collected all the best magic cards within a broad price span. Maybe you don’t wanna focus exclusively on the best cards, but more on the funny cards, alternative suggestions, odd alternatives, and suggestions from the best deck builders in the world tour.
Do you want to play to win budget or casual
Competition level is an expensive thing. Playing casual can be a too fun and you might want to boost your win-rate. Low budget is nice, but it can get too low-priced and you miss great cards in the middle-range and lower top-range. You have to to get a balance that suits your needs and wallet.
Other alternative cards to Hikari, Twilight Guardian
Magic the Gathering is a strategic – especially when playing Emperor. Also if you got the best general for your deck. You maybe wanna change it every second time to enhance your fun level.