The Greatest Hisoka, Minamo Sensei deck

Which strategy type should I choose for Hisoka, Minamo Sensei

Before you build your deck, you must learn. Learn the meta clock and you will get a strategic advance. Do you like control, combo out or do you wanna to speed the game with a high tempo creature pressure, that can cause your adversary to quit Readjust your deck and place your game in the middle. The mid zone between control-deck and combo are the master of EDH commander. But there are also more great strategies in other directions, like adaptability which is very important when not playing 1-on-1. Ifyou are brewing a Hisoka, Minamo Sensei deck, you must focus on 1 deck synergy. It does not mean that you can’t have supporting synergies. But beware not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Hisoka, Minamo Sensei, which you don’t wanna miss

For every colour, there are magic cards, that are so good, that all EDH decks should have these cards – nomatter which commander you are having. Traditionally green has land ramp, blue has counter spell, card draw or bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to mention a few of them. You also need some classic artifacts, like Mana vault. If you constantly choose these cards – all your commander decks will look the same and get a little uninteresting. So unless you’re playing only for winning – you should blend it up from time to time and experiment with new cards. When examining cards you should naturally focus on CMC. Your mana curve I EDH, is not important as in type1 or vintage, but you have to possess early control or defence. If we don’t build a synergy to your commander, you should analyse on two parameters, when chosing cards. 1. The uppermost effect and 2. the minimum outcome.

1. Some cards got big potential, like exile all permanents and withdraw a card for each permanent that left the battlefield this way. Other cards like a single spot removal got a natural low upper level effect.

2. Then we also got the undermost effect. A boardwipe has a minimum effect of 0 – thus there might not be any creatures on the table when it is being cast. Other cards for example basic lands are more unrisky to cast and takes effect promptly, which increases the minimum effect. Aim for a card, that performs both directions if it makes sense. It is super strategy to have a good mix of cards with both assets, and even better to find cards, that works in both ways in some level.

How dedicated should you go for a combo win con

Winning is fun. But the winning feeling will be replaced with bitterness, if your fellow players disrespect your win condition. Some combokills are more symphatic than others. Here are some piece of advice about which combos to skip out on:

• Stop using two card infinite combos, that creates immediately win.

• Don’t play mass mana removal – without being able to win within a couple of turns.

• Avoid over use 1 supercombo – it’s tiresome

• Do not use a ton of tutors to look for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control which causes a long and slowly win.

No players appreciate to wait for time consuming turns. When that’s said you have tomust decide how competitive you wanna play. There’s a short distance between casual and competitive. Individual play-groups are generally more focused on fun. Public magic communities are in between. Lastly the high end tournaments, arranged by retailers or magic webshops, are the most competitive, where the casual element is non excisting.

Top land ramp cards for Hisoka, Minamo Sensei

Land acceleration is essential when playing aggressive and also when preperating for win cards. If you do not draw a mana ramp card within the first 4 draw steps, you will lose momentum to your enemies – specially if you are second in turn order. You should blend land ramp cards in the range from CMC two – CMC-four. The best mana acceleration cards will tutor for all land cards and put those into play tapped or untapped. This will crack the mana curve and let you drop high cmc cards earlier. Lands on the battlefield is much more secure methop to ramping, than using mana rocks or similar mana tactics – thus that lands are more difficult to remove. If you are green it’s easy to find great ramp cards. If you aren’t playing green, you need to look for non-green cards.

Which magic cards does the top deck builders recommends

When you study the decks from pro tour you will see that EDH is not the typical game in the pro tour. But here we have collected all the best magic cards within a diverse money span. You might won’t focus only on the best cards, but more on the popular cards, alternative suggestions, bizarre alternatives, and proposals from the best magic players in the world tour.

Do you wanna play to win low budget or for fun

World class level will be a pricy thing. Playing casual can be a little too casual and you maybe want to increase your winrate. A low budget deck is desirable, but it can become too economical and you will miss good cards in the middle-range and lower top-range. You have to to get a balance that is suitable to your wish and budget level.

Try these alternative commander cards to Hisoka, Minamo Sensei

Magic the Gathering is a popular – particularly when playing EDH. Even if you got the best commander for your EDH deck. You maybe want to change it now and then to boost your fun level.