Finest Hivis of the Scale EDH deck

Which strategy type should I choose for Hivis of the Scale

Before you design, you should learn. Understan the meta clock and you get a skillful step ahead. Do you preper control, combo or do you want to rush the game with a fast paced creature pressure, which can drive your opponent to give up Stabilize your deck and place your strategy in mid range. The sweet spot from control-deck and combo are the master of commander. When that’s said there are also likewise strong strategies in other directions, like versatileness which is very critical when you are not playing one-on-one. Ifyou are brewing a Hivis of the Scale deck, you must depend on a synergy. That doesn’t mean that you can’t have sub synergies. But watch out not to diffuse your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the stax for Hivis of the Scale, that you don’t wanna miss

For every color, there are magiccards, that are so robust, that all decks should have these cards – despite which commander you are playing with. Normally green has mana ramp, blue has counter spell, draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This was only to name a fewcards. You also need some of the good artifacts, like Solemn simulacrum. If you always pick those cards – all your magic decks will look similar and get sort of uninteresting. So except if you’re playing only for winning – you should mix it up now and then and test other cards. When examining cards you should off course focus on CMC. Your mana-curve I EDH, is not crucial as in type1 or type, but you need to have early board control or protection. If you don’t focus on synergy to your commander, you should consider on two angles, when selecting cards. 1. The upper outcome and 2. the lowest effect.

1. Specific cards has big effect potential, like destroy every creatures and withdraw a card for each permanent that left the battlefield this way. Other cards like a counter spell got a obvious little upper level effect.

2. Then we also got the minimum effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the table when the spell is being cast. Other cards for example direct damage are more unrisky to play and works instantly, which increases the minimum effect. Go for a card, that works both ways if possible. It is great plan to have a good blend of cards with both assets, and even better to find cards, that performs in both ways in some level.

How dedicated should you go for a combo win

It’s fun to win. But the winning feeling will be filled with sourness, if your competitors dislike your way of winning. Some combos are more symphatic than others. Here are some recommandations about which combos to avoid:

• Avoid using 2 card infinite combos, which will create instantly win.

• Stop casting mass mana removal – unless you’re able to kill within 3-4 turns.

• Avoid over use 1 supercombo – it’s repetitive

• Do not use a lot of tutor cards to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly win.

No one love to wait for time consuming turns. Elseways you have tomust decide how competitive you want to play. There is a short distance between fun and competitive magic. Independent play groups are generally more less competitive. Organized play groups are in semi-casual. Thirdly the elite contests, arranged by companies or shops, are the most competitive, where the level of fun is absent.

Best land ramp cards for Hivis of the Scale

Land ramp is crucial for playing pressure as well as building up for win cards. If you do not hit a ramp card within the first four turns, you are losing momentum to your opponents – especially if you are second in turn order. You should spread ramp cards in the range from CMC two – cmc4. The best ramp cards will tutor for non-basic land cards and put them in to play tapped or untapped. This will force the manacurve and let you cast high cmc cards sooner. Lands on the battlefield is much more secure methop to ramping, than using mana rocks or similar mana utilities – thus that lands are more difficult to destroy. When you are playing green it’s easy to get great ramp cards. If you aren’t playing green, you have to look for non green cards.

Which MTG cards does the top recommends

If you study the decks from pro tour you will see that commander is not the used format in the 24K tour. But on this website we have gathered all the greatest magic cards within a diverse money range. Maybe you don’t wanna focus exclusively on the top cards, but more on the playful cards, alternative suggestions, odd alternatives, and suggestions from the best EDH players in the world tour.

Do you wanna play competitive low budget or casual

Competition level is an expensive affair. Casual gaming can be a too fun and you maybe wanna increase your win-rate. A low budget deck is nice, but you can get way too low-priced and you miss great cards in the middle-range and top-range. You need to find a level that is appropriate for your wish and budget.

Other alternative cards to Hivis of the Scale

Magic the Gathering is a popular – especially when playing Singleton. Also if you got the best suited commander for your EDH deck. You maybe want to swich it once in a while to enhance your gaming experience.