The Greatest Hokori, Dust Drinker EDH MTG deck

Which strategy type should I choose for Hokori, Dust Drinker

Before you build, you should learn. Learn the meta clock and you will get a tactical step ahead. Do you preper control, combo out or do you want to rush the game with a accellerated creature pressure, which will cause your opponents to give up Stabilize your game and put your tactics in the mid range. The golden zone between control decks and combo-decks are the king of commander. But there are also other strong strategies in other dimension, like adaptability which is very impactfull when you are not playing one on one. Ifyou are working on a Hokori, Dust Drinker deck, you must rely on one synergy. It does not mean that you cannot have sub themes. But watch out not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the staples for Hokori, Dust Drinker, which needed

For every colour, there are magic cards, which are so potent, that all decks should have these cards – despite which commander you are playing with. Traditionally green has ramp, blue has counter spell, draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This list was only to mention a few of them. You will also need some critical artifacts, like Mana crypt. If you constantly choose those cards – all your magic decks will be similar and get pretty monotonous. So unless your are playing only to win – you should mix it up every now and then and try new cards. When examining cards you should off course concentrate on CMC. Your mana curve I EDH, is not crucial as in type1 or type, but you have to possess early board control or protection. If you don’t focus on synergy to your commander, you should analyse on 2 parametres, when selecting cards. 1. The uppermost effect and 2. the undermost outcome.

1. Specific cards has high potential effect, for example bury all creatures and draw a card for each creature that left the battlefield this way. Other cards like a direct damage has a obvious low upper level effect.

2. Then we got the undermost effect. A mass removal has a minimum effect of 0 – thus there might not be any creatures on the board when it is being played. Other cards e.g. spot removal are more safe to cast and takes effect instantly, which increases the minimum effect. Aim for a card, that performs both directions if possible. It’s good plan to have a good blend of cards with both assets, but even better to select cards, that works in both ways in some amount.

How focused should you go for a win con

Winning is fun. But the winning feeling will be filled with acrimony, if your fellow players disrespect your type of winning. Some combo kills are more symphatic than others. Here are some tips about which combokills to avoid:

• Avoid playing two cards infinite combos, which results in instant win.

• Stop casting mass mana destruction – unless you are able to kill within a couple of turns.

• Avoid blind-eye focus on one supercombo – it is boring

• Don’t use a ton of tutors to look for the same combo pieces over and over again

• Avoid using mass draw, card search and control to cause a long and slowly victory.

No one like to wait for long turns. When that’s said you have tomust decide how competitive you want to play. There’s a short distance between casual and competitive. Independent playgroups are often more casual. Organized magic groups are in semi-casual. Finally the competitive tournaments, arranged by retailers or local shop, are the most competitive, where the casual element is lacking.

Top ramp cards for Hokori, Dust Drinker

Land ramp is crucial when playing aggressive and also when preperating for late game finishers. If you don’t get a ramp card within the first 4 turns, you are losing momentum to your opponents – especially if you are second in turn order. You should blend land ramp cards ranging from CMC two – cmc 4. The best land acceleration cards will fetch for all land cards and get those into the battlefield tapped or untapped. This will bend the mana-curve and let you cast high cmc bombs earlier. Lands put into the battlefield is much more safe way of ramping, instead of using artifact manas or other mana utilities – thus that lands are harder to remove. If you are green it’s easy to get great ramp cards. If you don’t play green, you need to look at non green mana ramp.

Which cards does the best magic players suggests

When you look at the decks from Pro-tour you can see that EDH is not the most used game in the world cup. But here we have summed up all the most used magic cards within a broad cost range. You maybe don’t wanna focus exclusively on the top cards, but also on the popular cards, creative suggestions, odd alternatives, and proposals from the best deck builders in the country.

Do you wanna play competitive low budget or casual

Tournament level is an expensive thing. Casual magic can be a little too fun and you maybe want to increase your win records. A non-pricy deck is nice, but you can get too cheapy and you miss great cards in the mid-range and lower top-range. You need to find a level that suits your need and money range.

Other alternative magic cards to Hokori, Dust Drinker

MTG is a popular cardgame – particularly when playing Singleton. Even if you have the best general for your EDH-deck. You might wanna change it from time to time to increase your gameplay.