The Finest Homura, Human Ascendant EDH deck
Which type of strategy should I choose for Homura, Human Ascendant
Before you build your deck, you should study. Study the mid games and you will get a strategic step ahead. Do you preper control, combo or do you wanna to rush the game with a fast paced creature push, which will make your opponents to surrender Readjust your deck out and put your strategy in the middle. The mid zone from control decks and combo decks are the master of EDH commander. That said there are also alternative great strategies in other dimension, like adaptability which is very important when you are not playing 1-on-1. Whenyou are creating a Homura, Human Ascendant deck, you need to depend on 1 deck-synergy. That doesn’t mean that you can’t have side themes. But be careful not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Homura, Human Ascendant, that are must haves
For every colour, there are magiccards, that are so good, that all EDH decks should have these cards – nomatter which commander you are having. Typically green has manacards, blue has counter spell, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This was only to name a fewcards. You will also need some critical artifacts, like Mana vault. If you consistently select these cards – all your commander decks will look the same and get pretty monotonous. So except if your are playing only for winning – you should mix your game up occasionally and experiment with new cards. When dealing with new cards you should naturally concentrate on CMC. Your mana curve I EDH, is not important as in type1 or legacy, but you got to have early control or defence. If we don’t build a synergy to your commander, you should analyse on two angles, when picking cards. 1. The topmost effect and 2. the lowest effect.
1. Some cards got big potential, like remove all creatures and get a card for each creature that left the battlefield this way. Other cards like a single spot removal got a obvious low maximum effect.
2. Then we also got the minimum effect. A boardwipe has a minimum effect of nothing – thus there might not be any creatures on the battlefield when the spell is being played. Other cards for example direct damage are more unrisky to play and works instantly, which raises the minimum effect. Aim for a card, that works both directions if possible. It’s super strategy to have a diverse mix of cards with the two assets, but even better to choose cards, that works in both ways in some degrees.
How much should you try going for a win con from combos
It’s fun to win. But the feeling will be filled with sourness, if your enemies dislike your winning style. Some combos are more symphatic than others. Here are some tips about which combos to avoid:
• Stop playing two card infinite combos, that results in immediately win.
• Don’t play mass land removal – unless you are able to kill within 3-4 turns.
• Avoid funnelize one supercombo – it is tiresome
• Don’t use a lot of tutorcards to search for the same combo pieces over and over again
• Avoid using repeatable draw, card search and board control to cause a long and slow win.
No players like to wait for slow turns. Elseways you have tomust choose how ambitious you want to play. There is a fine line between casual and competitive. Independent magic groups are usually more less competitive. Organized magic clubs are in more competitive. Thirdly the competitive tournaments, organized by retailers or magic webshops, are the most competitive, where the casual element is lacking.
Best ramp cards for Homura, Human Ascendant
Mana ramp is crucial when playing aggression as well as preparing for late game bombs. If you do not draw a mana acceleration card within the first 4 draw steps, you are losing strength to your enemies – especially if you are not starting. You shall blend ramp cards ranging from CMC 2 to CMC four. The best ramp cards can tutor for non-basic land cards and put those in to play tapped or untapped. This will force the manacurve and let you cast big cards earlier. Lands put directly into the battlefield is much more secure methop to ramping, instead of using mana stone or other mana utilities – thus that lands are harder to exile. If you are green it’s easy to get great ramp cards. If you do not play green, you have to look for non green sources.
Which cards does the best deck builders recommends
If you study the decks from Pro-tour you will see that commander is not the most typical game in the world tour. But here we have gathered all the greatest cards within a long price span. You maybe don’t wanna focus only on the top cards, but also on the playful cards, creative suggestions, odd alternatives, and endorsements from the best deck builders in the country.
Do you want to play to win budget or casual
World class level can be a pricy affair. Playing casual can be a little too fun and you might wanna increase your win stats. A non-pricy deck is nice, but it can become way too low-priced and you will miss out on great cards in the mid-range and lower top-range. You have to to choose a level that is appropriate for your wish and budget.
Other alternative commander cards to Homura, Human Ascendant
Magic the Gathering is a funny game – particularly when playing Singleton. Even if you got the optimal general for your EDH-deck. You maybe wanna change it from time to time to boost your playing experience.